Title says it all. I play on a different version but our forums suck so I figured I would ask here. We beat lv12 last night using the set up: Mage(healer), Mage(thunderer build plus puri and restoration), Archer, and Knight(DD/EDD build)
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Originally posted by xEvilMunkyx View PostFurthest I've been is 11. Damned Eye.....
One person always in Guardian, as guardian wears off someone else revives and uses guardian, and then continues for a couple of rounds while the next person does it and so on. Otherwise the damage received is just way too much.
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atm we run with bad setup 2 knights 70-72k BR, 1 archer 73k BR 1 mage 65k+ BR. and we can kill both 11 and 12, actually 12 is easier then 11( EYE)
but eye isn't so hard if u have a good mage that puri the debuff from the eye.
For 13 i belive u need 75k BR mage minimum to tank !BAN-KAI
Joined 14/01/2013
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Originally posted by Prizzly View PostI pretty much think no team has ever passed 13.
My highest lvl is 13 and from there, the boss hits me to darn hard :PIGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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lv 12 we do easily but we have been unlucky with the bonus goblins i think we can beat lv 13 pretty easily too if we get a couple of goblins and they fix hp bug where it looks like archers have more hp than they actually do.
so far my team as reached lv13 and took lv 13 down to 1 bar. we will soon beat 13.
knight archer mage healer and mage damage.
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Originally posted by bakuryuuha View PostIndeed...damned mage is hard to kill...hits me with 65k when it crits XD guess 19k pdef and almost 17k mdef isn't enough to let us survive it for now....will need Zebq's def stats and throw in fulll buff...
anyway, guess with extra buffs from the goblins it would be possible, yet I think people need to get higher stats first for that.
butya, I wanan see a screenie whoever pulls it of, so i can worship them x)âœ* S3 Worg's Lair
âœ* Prizzly
âœ* Knight
âœ* Guild Queen of HERMES
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Can't confirm, but feels like each time you get runes from treasure thieves there seems to be some math that makes later bosses stronger... lv. 13 boss normally does 8-12k to me (single-target attack, not the weak aoe) if no Treasure Thieves showed up on the road; compared to the fact that he was doing 34-43k to me on a run where we had 5 treasure thieves show up. No damage received debuffs on either run, both damage values came before he did his 1000% damage increase, no IS or apollo used on either run. Can't say our group has actually bothered to purchase runes before beginning, so as to whether or not these balen-bought version would affect anything, I'm uncertain. Just wondering... has anyone else seemed to notice this?
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Originally posted by SinnedWill View PostCan't confirm, but feels like each time you get runes from treasure thieves there seems to be some math that makes later bosses stronger... lv. 13 boss normally does 8-12k to me (single-target attack, not the weak aoe) if no Treasure Thieves showed up on the road; compared to the fact that he was doing 34-43k to me on a run where we had 5 treasure thieves show up. No damage received debuffs on either run, both damage values came before he did his 1000% damage increase, no IS or apollo used on either run. Can't say our group has actually bothered to purchase runes before beginning, so as to whether or not these balen-bought version would affect anything, I'm uncertain. Just wondering... has anyone else seemed to notice this?Officially retired from Wartune and Forums.
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