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Attribute between class!

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  • Attribute between class!

    First thing is tank so many people reply my "Priest should change!" thread
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    this time let talk about attribute benefit between class!
    rouge
    1 str = 2 patk
    1 agi = 2 dodge + 1 crit
    1 end = 1 pdef

    knight
    1 str = 2 patk
    1 agi = 1 dodge + 0.5 crit
    1 end = 1 pdef

    priest
    1 int = 2 matk + 1 mdef
    1 agi = 1 dodge + 0.5 crit
    1 end = 1 pdef

    ranger
    1 str = 2 patk
    1 int = 2 matk + 1 mdef
    1 agi = 2 dodge + 1 crit
    1 end = 1 pdef

    mage
    1 int = 2 matk + 1 mdef
    1 agi = 1 dodge + 0.5 crit
    1 end = 1 pdef

    ---------------------------------------------------------------
    data on above are character without any soul, skill or gear effect.

    well each class pretty much have same benefit but ranger and rouge have more benefit on agility. If rouge have benefit on agility is understandable but how come ranger have same benefit as rouge?

    i think R2 should make characteristic for each class
    -mage, priest, and ranger put int will get more matk compare to other class.
    -knight put int or end will get more mdef or pdef.
    -rouge, ranger, knight put str will get more patk.

    From what I feel is everything just made too general. Soul, Sperion, PVP gear, character attribute just too general. Explosive class will be the winner.
    Renfa that all...
    I am non-cash player
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