First thing is tank so many people reply my "Priest should change!" thread
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this time let talk about attribute benefit between class!
rouge
knight
priest
ranger
mage
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data on above are character without any soul, skill or gear effect.
well each class pretty much have same benefit but ranger and rouge have more benefit on agility. If rouge have benefit on agility is understandable but how come ranger have same benefit as rouge?
i think R2 should make characteristic for each class
-mage, priest, and ranger put int will get more matk compare to other class.
-knight put int or end will get more mdef or pdef.
-rouge, ranger, knight put str will get more patk.
From what I feel is everything just made too general. Soul, Sperion, PVP gear, character attribute just too general. Explosive class will be the winner.
-----------------------------------------------------------------------------
this time let talk about attribute benefit between class!
rouge
1 str = 2 patk
1 agi = 2 dodge + 1 crit
1 end = 1 pdef
knight
1 str = 2 patk
1 agi = 1 dodge + 0.5 crit
1 end = 1 pdef
priest
1 int = 2 matk + 1 mdef
1 agi = 1 dodge + 0.5 crit
1 end = 1 pdef
ranger
1 str = 2 patk
1 int = 2 matk + 1 mdef
1 agi = 2 dodge + 1 crit
1 end = 1 pdef
mage
1 int = 2 matk + 1 mdef
1 agi = 1 dodge + 0.5 crit
1 end = 1 pdef
---------------------------------------------------------------
data on above are character without any soul, skill or gear effect.
well each class pretty much have same benefit but ranger and rouge have more benefit on agility. If rouge have benefit on agility is understandable but how come ranger have same benefit as rouge?
i think R2 should make characteristic for each class
-mage, priest, and ranger put int will get more matk compare to other class.
-knight put int or end will get more mdef or pdef.
-rouge, ranger, knight put str will get more patk.
From what I feel is everything just made too general. Soul, Sperion, PVP gear, character attribute just too general. Explosive class will be the winner.