Dear all,
what changed that even simple 1v1 battles in Purgatory maze lag after 4 minions appear?
1) Memory requirements of Flash goes up
2) Memory requirements of browser goes up as well
3) OS kernel starts trying to upload lots of data to GA, MSF and R2 servers
= this should be only extra debug information what is generated extra in Flash, then formatted by JavaScript to Google Analytics and MS Flex and also back to R2 ...
Found that we are served from tracking URL:
I found on console that during loading of the game, we are loading following URL: http://wartune.r2games.com/ct=track, whatever it is, but my browser (not antivirus!) stopped it as insecure. The same holds for the blank.jpg file which is another way of attempt for tracking, even it is named as picture file, it is loaded in script section. What does it mean? Security incident on R2 side?
Please WAN is different to LAN that it has limited upload versus good download, usually 1:4, 1:10.
Please switch off the debug.
what changed that even simple 1v1 battles in Purgatory maze lag after 4 minions appear?
1) Memory requirements of Flash goes up
2) Memory requirements of browser goes up as well
3) OS kernel starts trying to upload lots of data to GA, MSF and R2 servers
= this should be only extra debug information what is generated extra in Flash, then formatted by JavaScript to Google Analytics and MS Flex and also back to R2 ...
Found that we are served from tracking URL:
I found on console that during loading of the game, we are loading following URL: http://wartune.r2games.com/ct=track, whatever it is, but my browser (not antivirus!) stopped it as insecure. The same holds for the blank.jpg file which is another way of attempt for tracking, even it is named as picture file, it is loaded in script section. What does it mean? Security incident on R2 side?
Please WAN is different to LAN that it has limited upload versus good download, usually 1:4, 1:10.
Please switch off the debug.