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Knights and Mages on Crit
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Knights and Mages on Crit
since mages and knights started to use crits archers just don't have a chance lets take knight with 30k patk+crit and archer with 30k patk+crit who will deal bigger crit ofc the knight he got more pdef same is for mages they don't have that high pdef but it's almoust equal to archers pdef and when a mage or knight crit on archer they deal verry high amount of dmg like ulti slasher 30-40k crit dmg mages rain deals 2x15-20k crit dmg and mages multy shot deals like 10-13k crit and on top of all archers depend on crit we have to sacrefice some gems like hp or mdef to get crit gems witch give us higher crit chance but lower defence or hp and makes us easy targets to kill i will stop here i think all archer know what im talking about!Tags: None
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yeah archers are the one's with the unfair advantage there crit are way higher than any knight or mage. we all have the some weakness mages got they pdef knights mdef and archers mdef and maybe hp. now you say you're losing hp or def well you should be at a certain set up at different levels.heres a link that should help you out http://http://guidescroll.com/2013/0...etailed-guide/ I hope this help you out
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Originally posted by GirlFireRapperand? archer need critical is only one advantage =S mages have charisma no'? and knights block
All Classes get a base 100 Charisma and +10 per level. Mages do NOT get extra buff Troops, despite the complaints that troops have too many HP. Everyone's Troops are on equal footing.
Knights do NOT get an innate boost to Block. If they did, combined with Block-Heal and the Block-Reflect Talents they'd be ridiculous.
Only Archers seem to have this great boon.
Go back to post #16. Those are all the Passive benefits the classes get.
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Originally posted by Athena-Nike View PostLets not forget archers isis' crit heals that heal as well as if not better then mages
Originally posted by ZorichArchers have an innate 20% Critical Boost that no other class has.
You also forgot that Archers get Bloodthirsty Strike, Armor Piercer, Incendiary Shot and the best AoE Stunner in the game in Delphic Death Star @ a 50% Rate.
There's a reason Archers rule the World Boss fights and have the deepest progression into the Necropolis. They're the best pure PvE class in the game. One can run L70 MPs w/o a Knight or Mage. One CANNOT run them without Archers. At least for now...
Knight will own PvE along with PvP soon enough (see my previous post).
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Originally posted by GirlFireRapper View Postknights have agoran shield intercept and block.... mages have 3 heals (and pets heal +2) mages have many types of multiple shots
archers have scatter and deep freez and noting more only critical and now knights and mages want too?
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Originally posted by zerkk View Postall very true zorich with sylphs rain dance even knights are formidable healers now which used to be te only saving grace of us mages. we are simply obsolete. a group of archers on my server regularly run mp's without mages(even llnm). with this much healing in the game now theres really nothing for mages. we are doomed...............
3-Tiered Talent that turned Shadow Thrasher into DF. Gives it a 100% 3-Round Slow on an Attack with a 1s CD that does 195% Damage for only 35 Rage (-15 Rage per Action on use). There will never be a Slow-Gap. So basically by then you'll want 4 Advanced Knights w/ Iris Pet & Purge Runes (to supplement Scatter). That's all ya need.
Originally posted by GirlFireRapper View Postknights have agoran shield intercept and block.... mages have 3 heals (and pets heal +2) mages have many types of multiple shots
archers have scatter and deep freez and noting more only critical and now knights and mages want too?
You also forgot that Archers get Bloodthirsty Strike, Armor Piercer, Incendiary Shot and the best AoE Stunner in the game in Delphic Death Star @ a 50% Rate.
There's a reason Archers rule the World Boss fights and have the deepest progression into the Necropolis. They're the best pure PvE class in the game. One can run L70 MPs w/o a Knight or Mage. One CANNOT run them without Archers. At least for now...
Knight will own PvE along with PvP soon enough (see my previous post).
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knights have agoran shield intercept and block.... mages have 3 heals (and pets heal +2) mages have many types of multiple shots
archers have scatter and deep freez and noting more only critical and now knights and mages want too?
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all very true zorich with sylphs rain dance even knights are formidable healers now which used to be te only saving grace of us mages. we are simply obsolete. a group of archers on my server regularly run mp's without mages(even llnm). with this much healing in the game now theres really nothing for mages. we are doomed...............
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Archers have the best Critical Rate not only in their attacks, but w/ Pets as well due to their passive bonus. NO Archer in their right might should complain about Knights / Mages going to a Critical-Spec. Especially a Mage.
Last time I checked, correct me if I'm wrong, Archers get a 20% Passive Boost to both Critical & Max HP. 20% is a LOT. Mages don't get either of these boons. Mages get a weak-*** 8% Healing Boost and a MDef boost useless most everywhere but Class Wars. Ask ANY high-level Mage if they'd trade this 8% Healing & 20% MDef for 20% Critical and 20% HP passive boosts and I don't think any of them would say no.
Though the Knight's passives, IMO, are the best. Look at this breakdown of passives:
Everyone gets an eventual 15% Attack Boost - that's even, but that's where balance ends.
Everyone gets a Rage Passive. The Knight's is +10 Rage / Action. The Archer's is +5 Rage per Crit. The Mage's is +2 Rage per attack (doesn't work on Resto, Sunto, BL or Puri). Extreme Loser: Mage.
Knights get a combined +7% Damage Reduction, +5% Crit Rate Reduction, +20% Max HP, +20% PDef, +20% Healing Received and a 4% HP Heal on every Block.
If you don't think that Block-Heal is significant, really watch a L74+ Knight with 3500+ Block. It's as good as a Sunto when enemy troops are out there. They heal you way more than they hurt you. That 20% Healing Boost combined with Crit-Heals means that Iris BL is practically auto-max HP Heal. Stack that 7% DR w/ the +14% DR Talent and 30% GB and you're looking at a base 51% DR that's always working. Add another 20% from LD Medal in PvP. Their DR, Self-Healing and HP Max are the best.
Archers get a combined +20% Crit Rate, +20% Max HP and stackable to +10% Damage
Not as many bonuses as the Knight, but every one is great. That 20% Crit boost is HUGE. At the high end, you're talking about getting 1200+ Crit no one else can see. That's why an Archers Iris Pet consistently Crit-Heals for crazy amounts. Add a +10% Damage buff that's constantly renewing and stacking and it's like having a mini Will-Destroyer on top of your already inflated Crit + Determination.
Mages get a combined +20% MDef, +8% Healing and a 8% Trigger-Rate Rage Reducer (-20 Pts).
Do I need to really say anything here? The Rage Reducer, over time, works out to saving you 1.6 Rage per Round, assuming you're in a position to use it when it comes up. Which, in the end, still doesn't come close to balancing that meager +2 Rage Passive that Mages get. So basically, Mages have TWO Passive Rage Skills that combined don't amount to the Rage-Gain of the other classes from ONE Passive Skill. Oh, and when 3.0 Comes out, Mages get an "advanced" Passive Rage Skill to take that +2 to +5 - but also disables use of the Rage Rune. Ummm - how useless is that?! So that will be 3 Passives that won't equal ONE Passive from the other classes.
Mage has by FAR the worst passives. They also have the worst DPS. And Pet-Heals have made them the worst Healers now too.
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and archers still get it easy with world boss (gold to upgreade astrals etc/ daru to upgrade troop enlightenment etc.) so u really have no argument here.
omg i am an archer and also run a higher lvl knight and more often than not in wb i can match if not out do my knight for gold and she is 3 lvls higher and with a hell of a lot better astrals and our place at the end of wb is only bout 10 places max to my knights favor but dont see that lasting to much longer... our wb top 10 is ruled by archers like it prob is on many other servers so u cant have it all... oh and dont see to many knights that can run through higher lvl mps without an archer or mage to help them remove the bosses buffs even with a high heal iris on for back up so archers will always be needed same as all classes
yes u can get through stuff once u reach certain br and a good iris but its hell of a lot easier running with all the needed classes
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we mages/knights just need and astral to work with will destroyer like determination does for snipers edge and problem solved
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LOL funny archer complaining about other 2 classes getting crit. I dunno if you are aware that archers have crit passives and that will make you crit much more than other classes who are crit types. And why you complain about knights? Of course knights even with crit type has enough pdef and hp even if they swap crit stats, however mages don't have that, since mages have both low pdef and hp. Crit mages are only good against other mages, but not the other 2 patk classes. You already kick mages' *meep* easily now with sylph and yet you still want to kick knights' *meep* also? What you want, you already rule WB and you should also rule every classes in BG?
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Originally posted by B4nsh33 View PostNow I've heard it all!!! An archer complaining that knights and mages have MORE CRIT?!!!!! Every skill you have increases crit, same with your talents..... um, I think you better go play farmville or something.....
This is an awesome statement ^ Best thing I have read. Give this person some dmn ballens for having common sense amongst the hopeless.
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ok first, centerpiece, LEARN TO PUT SOME PUNCTUATION in those sentences. it's hard to make heads or tails on what you're saying without hitting a wall first. second, archers have most crits built in via the abilities they sport. i am sure a knight or mage (as i am) can hit crits if they make them right. some do it via equipment refining, others do it through gem processing. often times, i get lucky and get some crit scrolls from the guild wheel and use those during a WB. but hey, each class comes with their strengths as well as their weaknesses --- kinda like paper, rock, scissors --- and to make them nearly the same (or same) can be boring. i know it's hard work, but hey, no one's in a rush.
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Originally posted by CenterPice View Post70 jewels bonus apply only on pve not working in pvp read the description of the jewels and im rly confused with guardian angel some ppl say it works only in pve others say it works for both pvp and pve so witch one is true and how exactly does it work
about playing knight i don't have the patience to play another char one archer 77lvl is enough for me
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