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Suggestion to make Knights on par with dps of archer and mages
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I don't think knights need to have thier damage increased due to the nature of being a tanking class. I do however feel that they should get more into the tanking aspect of the game. When an archer has a skill that gives them 20% bonus hp(since its 20% crit as well all archers will take it), and knights still only have the 20% bonus hp it feel a bit lackluster. I know we get the bonus to phy def with our skills as well, but we are also the weakest vs matk. I just can't seem to understand why archers would get a hp bonus anyways, their class like mages should be a glass cannon, not well I can get almost the same pdef/mdef as a knight, same hp, but I do x % more damage than said knight. I mean the 20% bonus pdef will prob show end game, so I'm not too worried about it, but the 20% hp portion I still can't understand.
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.zzz you dont know a thing
..i wish i played knight
just so you know knight dominates at high lvls
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Well i kinda like the extra damage by reverse damage
Here is how it will be like
first put up a reverse damage (since it cost ur 30 rage only which is a easy get once u have 3 PVP equipment of the same set on so on first u put it on) then let the mages attack u at the same time u can also attack them hence double damage and this covers the double strikes in 1 turn thing too
Also at the same time it would be nice to add up the extra skill suggestions
Agoran's shield must never ever ever breaks but if the damage is higher than the shields absorb rate then the damage which has the potential to break the shield will be let through
like if lets say ur HP is 10k and the attack is over 2k the shield will naturally will not hold up but here the shield will hold the 20% and excess damage will be a hit
so if the attack was 3k then 2k will be absorbed and 1k will strike the opponent
the shield should only break after the turns are over not before also rain of fire onslaught is not considered more then 1 turn meaning if u think u can break the shield or reduce its turns then it shouldn't work
delphic destroyer and enhanced delphic destroyer must be a little bit more faster to strike
Whirlwind must either increase in damage or reduce in rage
thats all i could think of
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It's easier for Archers and Mages since they were made to do tons of damage. Knights weren't meant to do such. Please pay close attention to the passive skills: Damage Reduction, Heal on Block, HP and PDef increase, some PAtk increase. There, the layout is saying: Defend yourself!. It isn't about damage for Knights. If you don't have the patience to go through with Knights to the end, don't pick them in the first place.
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Originally posted by Barbarossa View PostReflect damage is pointless in pve really.
So lets even things up shall we? Give knights increase to reverse damage.
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Originally posted by Teralitha View PostWho does the damage for you in campaigns then?
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Originally posted by Barbarossa View PostWell I'm lvl 41 per my reply to lance's post. Its hard to go after the lowbies in the 40's BGs and the arena. I didn't mention reflect damage because it wasn't important in that post. I said most archers hit me for about 700-800 damage with a crit. Never made a mention as to what my damage was. I rely on defense and reflect damage + shield to win my fights. I'm not interested in dps cause that isn't my purpose.Last edited by Teralitha; 10-02-2012, 04:19 AM.
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Originally posted by Teralitha View PostYou know this is all rather vague. What lvl are you? What lvl is your opponant? You didnt even mention using reverse damage. If a knight doesnt use reverse damage, its usually made up for with a slasher attack, if its the level 1 reverse damage.
I know when I still had lvl 1 reverse damage I stopped using it because slasher was doing the same and more damage than reverse damage was doing. When I hit lvl 40, I got reverse damage lvl 2, thinking ... ooooh yea, now I have an equalizer!! But... it wasnt. Its does ok damage. But its not an equalizer. lvl 44 now and my slasher skills are again doing about the same damage as reverse damage lvl 2 and once again I find myself asking why I bother to use it. It doenst win me any battles. Its a slow damage over time. You might think that yea after 1 min in arena it does 937 damage woohoo... but guess what.. your opponants are also hitting you for alot more. So its no advantage at all really.
And what about lvl 50 RD3? What good is that 800+25%1000 damage gonna do you at lvl 60, or 70? or 80? It will be a drop in the bucket. Useless. Need someone elses input here... barbarosaa/lance im sorry but your not providing any useful info. Alot more to the game than rolfstomping low lvl arena groups.
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Originally posted by Barbarossa View PostThe only archers I see doing 3-4 times the damage I do are the casher archers or those who have gone all atk and crit. Most archers crit me, and yes that is crit, for about 700-800 damage. My character is not fully equipped or enchanted either. I win my fights because the other player can't do enough damage to me.
I know when I still had lvl 1 reverse damage I stopped using it because slasher was doing the same and more damage than reverse damage was doing. When I hit lvl 40, I got reverse damage lvl 2, thinking ... ooooh yea, now I have an equalizer!! But... it wasnt. Its does ok damage. But its not an equalizer. lvl 44 now and my slasher skills are again doing about the same damage as reverse damage lvl 2 and once again I find myself asking why I bother to use it. It doenst win me any battles. Its a slow damage over time. You might think that yea after 1 min in arena it does 937 damage woohoo... but guess what.. your opponants are also hitting you for alot more. So its no advantage at all really.
And what about lvl 50 RD3? What good is that 800+25%1000 damage gonna do you at lvl 60, or 70? or 80? It will be a drop in the bucket. Useless.
Need someone elses input here... barbarosaa/lance im sorry but your not providing any useful info. Alot more to the game than basing your info on rolfstomping low lvl arena groups.Last edited by Teralitha; 10-02-2012, 03:57 AM.
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Originally posted by lance137 View Postlevel 47 also if you want dps knight refine for power crit patk on every gear gem patk and crit use crit astal base crit astral and patk astral and you will do some major damage
Full defense here and wouldn't want it any other way. I don't have to hit harder than the other guy...I just watch them smack me and kill themselves
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level 47 also if you want dps knight refine for power crit patk on every gear gem patk and crit use crit astal base crit astral and patk astral and you will do some major damage
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Originally posted by lance137 View Postfor your info the mages and i have been together for long time and yes the need tank in front of them or archer tear them up my knight kills everything mage archer other knights 7000 patk knight 6100pdef 4100mdef its all about refine dont tell me about knight we are way op and with reflect up even if it comes down to last hit you will win if reflect kills other player now thats really op
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for your info the mages and i have been together for long time and yes the need tank in front of them or archer tear them up my knight kills everything mage archer other knights 7000 patk knight 6100pdef 4100mdef its all about refine dont tell me about knight we are way op and with reflect up even if it comes down to last hit you will win if reflect kills other player now thats really op the team does not go 50-0 if im not on it trust me i miss the other day and they was sad they lost alot cause tank sucked they said also when mage rof group reflect hits for as many in group 3x625Last edited by lance137; 10-02-2012, 03:01 AM.
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Originally posted by Teralitha View PostNo, defense is not what makes you win fights. Doing damage is what makes you win fights.
This has nothing to do with arena matchups. This is just straight up dps. But if you really want to compare the dps of a knight to a mage.... Mage does 3x what a knight does. Trust me those 2 mages in your arena group dont even need you. Archers also do about 3x the dps of a knight. Double reverse damage isnt that much really. It still wouldnt equal the dps of either mage or arhcer, but it would be closer.
Level 1 reverse damage - 400.
Level 2 reverse damage - 1000 + qte25% 1250
Level 3 reverse damage - 1600 +qte25% 1800
Is 1800 damage at lvl 50 seem OP to you? How bout when an archer does 4 times that with 1 ability. or a mage? 1800 damage isnt even gonna make it fair. But it will be closer than 800+25% 1000
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Originally posted by lance137 View Postya cant the knight defense skills are what makes us win fights if you increased knights damage it would be to easy to faceroll everyone with same br its pretty easy now. knight is fine im a noncash knight sitting at 4rth right now in duels. for arena grab 2 mages and your op i won every match today knight 2 mage team not even 1 of my team even died ever 176 insigs in 1 hour
This has nothing to do with arena matchups. This is just straight up dps. But if you really want to compare the dps of a knight to a mage.... Mage does 3x what a knight does. Trust me those 2 mages in your arena group dont even need you. If anything they felt pity on you and helped you get some insignia lol. Archers also do about 3x the dps of a knight. Double reverse damage isnt that much really. It still wouldnt equal the dps of either mage or arhcer, but it would be closer.
Level 1 reverse damage - 400.
Level 2 reverse damage - 1000 + qte25% 1250
Level 3 reverse damage - 1600 +qte25% 1800
Is 1800 damage at lvl 50 seem OP to you? How bout when an archer does 4 times that with 1 ability. or a mage? 1800 damage isnt even gonna make it fair. But it will be closer than 800+25% 1000
I believe this suggestion should be seriously considered. Do the math.Last edited by Teralitha; 10-02-2012, 02:51 AM.
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