Hello, I would like to talk about, world of rune, swordsman class.
This is how the official site describes them:
"Swordsman (Physical Melee /Tank)
Swordsmen are physical melee attackers with high defense, they can deal tons of damage and are especially good at defending against negative states and special monsters.
It is a balanced job and the best choice for beginners."
I like them, they have great passive, to increase: attack, armor, resistance, regen, and Hp...
They also have one skill that doesn't work correctly "Quick Recovery", that skill bugs out in some content and does work at all in the arena!
And the main topic about why I am here, they are the only class that has a debuff or skill with a negative effect ...
Let me try to express this so everybody sees my point...
Is this supposed to be the "TANK", right? why do they have rage? A skill that reduces final armor by 50%?
I mean if you max out is not bad to do MVP boss, In other content, just don't forget to turn it off or you will die before the times runs out...
The last thing physical class doesn't get anything by having INT or magic attack as a status,
and that's unfair because the magical class gets a lot by having STR and physical attack!
That is all, thanks for your time
This is how the official site describes them:
"Swordsman (Physical Melee /Tank)
Swordsmen are physical melee attackers with high defense, they can deal tons of damage and are especially good at defending against negative states and special monsters.
It is a balanced job and the best choice for beginners."
I like them, they have great passive, to increase: attack, armor, resistance, regen, and Hp...
They also have one skill that doesn't work correctly "Quick Recovery", that skill bugs out in some content and does work at all in the arena!
And the main topic about why I am here, they are the only class that has a debuff or skill with a negative effect ...
Let me try to express this so everybody sees my point...
Is this supposed to be the "TANK", right? why do they have rage? A skill that reduces final armor by 50%?
I mean if you max out is not bad to do MVP boss, In other content, just don't forget to turn it off or you will die before the times runs out...
The last thing physical class doesn't get anything by having INT or magic attack as a status,
and that's unfair because the magical class gets a lot by having STR and physical attack!
That is all, thanks for your time