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Player Survey: AutoPlay Modes
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in cs ..would be nice... if there's uncheck/check button for formula ingredients and formulas, as it is now its making bag full faster
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It is not their computer that is the problem it is the server from game that is make problems they is not fast enough to so many players
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Speaking directly to Wartunes since that is what I play, I dont understand how afk mode is actually helpful in WB, atoll etc since it doesnt move you from one battle into the next, how you can be fully afk and accomplish anything i dont know. As far as marriages, I think it might be cool but would rather see other things upgraded (like next tank) than to put in anything new. Also, I've found autopathing is not mandatory, you can choose to use it or not which is fine by me.
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most of these Asian based browsers have auto paths which i'm not the biggest fan of but I do like the afk modes.
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thanks, i'd rather target certain enemies, not have auto at all if i have that
if auto is an option, sylph battles are worthless, make them auto (sylph blitz or something) collecting 60 long fights for up to 120 xp is ridiculous
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good u build in things like blitzing, etc.
but whats the use of a afk-modus that picks useless spells, doesnt run to the boss or doesnt use sylph transform (all for wartune)
sometimes looks like programmers sopped to do their work half the way to final, or is it just to have the illusion that something works right ??
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Dude marriage system is gonna be whole advantageous i like that idea tooo since i saw it on ****** blog u will get free additional skill slot but u will be able to use them when u are with your marriage pattner only so its kinda crooked but good too u can have addtional quests and rewards
!!!!!!!!!!!!!!!!!!!!!!!!!!! Am diggin' this !!!!!!!!!!!!!!!!!!!!!!!
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Originally posted by R25454963 View PostI like the AFK mode in catas except for the fact there is no healing mode to be used. Mages can heal themselves, but archers
and knights have no way to heal themselves. Not using AFK is not much better as archers and knights still have no way of
healing themselves. Yes we may have a healing rune with a 1 time use that gives us little to no healing at all. So I prefer the
AFK mode as it is faster at making the shots than I am. lol
Knights have a couple different fairly sturdy shields that will prevent alot of damage.. plus you can upgrade your heal rune just like mages have to upgrade their heal skills as they go... my heal rune gives me 40,000 hp now .. it all equals out in the end.. no character type has any major advantage over the next.
As for an autoplay script/function like what the catacombs and campaign runs have.. I would like to see one for the sylph atoll as it is the most boring activity EVER.. but other than that.. if you dont want to play.. dont play.. having a script run mp dungeons etc for you is just silly
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well theres too much automated action in this game already. the battle itself is automated. if we where to to do that what else she we do but click a few buttons. where the fun in that?
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I feel like the AFK system in Crystal Saga is pretty good, considering that you can set things up to do use certain skills and to heal at certain times. It saves me from a lot of tedious grinding. I also like autopath too.
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while i like afk mode in boss fights it doen't use the right skills and when i have say 80 rage i uses arrow strike rather then delphic which i really don't get also doesn't seam to focus on building rage with more then 3 skills in the quick bar so could use some coding work doing to it to make it build rage and use skills in the right order ... how about letting players set up a macro that afk mode could follow.
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