The gloves for rogues and Ranger with the new level 120 and 145 gear are giving them 10k to 14k Hit rating while all other classes get around 1000. This cant be right that will give them hit ratings of astronomical numbers.
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New Rogue and Slayer gear for level 120 145 Hit Rating this cant be right
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Not to memtion with the huge damage reductions they put on these new gears all classes will have near or max damage reduction eliminating the 1 small advantage knights actually had. If the other classes have equal reductions then knights are about useless pvp because they already give Rangers and mages OP attack and now you give them equal reductions, kinda stupid if you ask me.
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No they aren't lol. We have a much higher HP pool than any class can achieve, 100,000 normal HP stat gives me 1 million health. We have a fair bit of movement speed also. Yeah having the reductions was an advantage, but oh well. There were other reasons I chose knight class, we have a scion skill that gives us a pretty fair advantage. I was able to farm stuff before others could with that vamp.What are bugs?
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Yes i get nearly 3 mil HP from banner alone HP is something we will always have due to our gear and endurance factors, and we will always have an advantage farmimg but pvp is whats in question, the damage and defense system, not to mention the crit dmg vs crit def issue causes almost allfights to be over in 1 or 2 shots. The amount of crit dmg this game gives out will allow us cash players to wipe out huge amounts of HP easily, so now range classes will have a distinct advantage over us in pvp cause they hit us befire we get to them and now with close to equal reductions we aint gunna take them down as easily as before, a lot will be determined on how people build but it definitely sucks for us in pvp.Defending the Undefendable is a form of insanity. This world has gone crazy.
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Originally posted by Reverie View PostThe screenshot provided is comparing level 145 to 75. Can you snag a comparison shot of 145 to 95 so there’s a lesser equipment gap?
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Originally posted by TURBOSTAR View Post
Please see that its only 676 and 751 hit rating from evil beast level 95 gear so the jump to over 10k from 95 to 120 is excessive
[Update]
I have been informed that the stats will be corrected with the next patch.Last edited by Reverie; 01-04-2018, 09:50 PM.
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The reduction I don't understand why it's a complaint. The reduction has always gone up with every single set of gear. It equates to the things that are harder that can't be beaten without more reduction such as void, and corruption. Also, why it's a complaint in general is very confusing in it's self with the exception to the hit rating error. That I understand. It should not have been so much, but with all of the new dungeons and level caps being keyed in an error is bound to happen. Such as Treasure Trove no longer being able to obtain keys on L4 if you're above 100.
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Originally posted by SJuzGotReal View PostThe reduction I don't understand why it's a complaint. The reduction has always gone up with every single set of gear. It equates to the things that are harder that can't be beaten without more reduction such as void, and corruption. Also, why it's a complaint in general is very confusing in it's self with the exception to the hit rating error. That I understand. It should not have been so much, but with all of the new dungeons and level caps being keyed in an error is bound to happen. Such as Treasure Trove no longer being able to obtain keys on L4 if you're above 100.Defending the Undefendable is a form of insanity. This world has gone crazy.
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Originally posted by briansid1981 View Post
Becaue the reduction is a knight benefit from our skill tree, like rogue has attack speed and critical damage, priest has healing and each class so on with their own advantages, These reductions make our only advantage obsolete, like say a ranger who has the ability to hit us from a distance but they have lower reductions so we can survive longer and take the range shots til we are close enough to engage them, now if they have the same reductions as us then that range attack ability just became that much more of advantage because now they can survive longer too, knight will always have HP above other classes due to the endurance build but in this game with the devs over use of crit dmg HP is really a small factor in pvp cause HP can be wiped out easily with the OP crt damage given to us. if they say raised the max reductions to 80% or 85% to keep the knight advantage intact then i would be fine with it, but to take away one classes only advantage in pvp while all other classes improve is just dumb cause them huge reductions on the new gear do nothing for knights with a 75% cap.
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Originally posted by briansid1981 View Postrogues have more than just a critical advantage bro lets be real here when talking about late game rogue overkill.
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