Two suggestions, one an Auction House system and and two dungeon blitzing. For the Auction House system it could be modeled after the one used in Eternal Saga, list a particular item you want, set the price you want and send form in. Person sees your request in the system, and depending on whether you are buying or selling actions are taken accordingly. For instance if you are selling an item in the Auction House and someone buys it, then the person who bought it from you, according to whether the item was set up for platinum, gold, silver, or copper, gets sent over to the person who was selling the item. An example would be if I put Heroic Wings in the Auction House for say 1 gold, and someone who is looking for Heroic Wings decides to buy my wings from the Auction House
then 1 gold would go from their char to mine and they would get the Heroic Wing I sold and I the 1 gold that was the set amount for the item. Also maybe a message or notification system kinda like how some other r2games have could make this more safe. I.E. the one gold from player b would be sent via message to me and the Heroic Wing would be sent to them in the same way. Or something along those lines. Also maybe set a set amount of crystal or certain amount of silver to announce said items in system chat in red, like some of the events. Well what if someone spams it? Well instead of it being like the heraldy runes and it spamming chat after each purple and up maybe something along the lines of "So in so has sent items to the Auction House, check them out while you can!"
Now another thing about this is that by spending crystal or certain amounts in game currency players could set items to stay a certain amount of time in the auction house. I.e a player sending Heroic Wings to the Auction House and say paying 25 crystal to have the items stay there for 10 hours, 50 for 24 hours, 150 for 48 hours and so forth or maybe like 1 gold for 10 hours, 5 for 24 hours and so on,and as an added bonus maybe VIPs can do this all free once per day depending on their VIP levels or something. "Well where would the items I buy from Auction House go?" Well it'd be your inventory. "Well what if my main inventory is full?" Then your temporary inventory. "Well what if both are full?" Then why not make it similar to dungeon drops. You don't pick anymore up until space is cleared to do so.
Use that concept for this as well. Player A sells something in AH, player B tries to buy it but can't because of inventory space. No currency or goods are traded till the one buying the goods has the adequate amount of space needed, this way currency isn't sent to player A but due to lack of space Player B doesn't get the goods as well as loses out on their currency spent.
Now for the blitz suggestion. This is also a suggestion from Eternal Sagas blitz option. So you are short on time, not enough to do all the events and what not and still do every single dungeon run in the game. Well why not offer the option to blitz said dungeons. In Eternal Saga to blitz dungeons you have to be one a certain level, two be a certain VIP level or the alternative method to number two being paying a certain sum to do so. This is a concept that I believe that would work well in CS2. For instance maybe after a certain VIP level players can have the option to blitz dungeons or for non VIPs they can pay a certain amount of crystal to do so. Maybe the blitz option counts all five runs of a particular dungeon as one whole blitz. Example: Say you wanna blitz Nirvana Nightmare, and lets say VIP 3 can do one dungeon blitz a day. So for that one dungeon blitz you get free every day
because of your VIP level you use on Nirvana Nightmare. Well all 5 Nightmare runs from Nirvana count as one dungeon blitz. After that if you want to blitz more pay crystal or be a certain VIP level to get more chances to do so. The dungeon drops could be weighted or randomized similar to if you actually ran through the dungeons manually, two times drop tokens, two times drop special event and the increased drop rate titles and etc. could be accounted for when used. "Well what if I don't want to blitz dungeons?" That's fine why not make it a player option to either blitz or do it manually. Also why not add certain blitz requirements like to blitz Psy dungeon you have to be level 80 or something in that regard.
-Thoughts and opinions sought after,
fflord
then 1 gold would go from their char to mine and they would get the Heroic Wing I sold and I the 1 gold that was the set amount for the item. Also maybe a message or notification system kinda like how some other r2games have could make this more safe. I.E. the one gold from player b would be sent via message to me and the Heroic Wing would be sent to them in the same way. Or something along those lines. Also maybe set a set amount of crystal or certain amount of silver to announce said items in system chat in red, like some of the events. Well what if someone spams it? Well instead of it being like the heraldy runes and it spamming chat after each purple and up maybe something along the lines of "So in so has sent items to the Auction House, check them out while you can!"
Now another thing about this is that by spending crystal or certain amounts in game currency players could set items to stay a certain amount of time in the auction house. I.e a player sending Heroic Wings to the Auction House and say paying 25 crystal to have the items stay there for 10 hours, 50 for 24 hours, 150 for 48 hours and so forth or maybe like 1 gold for 10 hours, 5 for 24 hours and so on,and as an added bonus maybe VIPs can do this all free once per day depending on their VIP levels or something. "Well where would the items I buy from Auction House go?" Well it'd be your inventory. "Well what if my main inventory is full?" Then your temporary inventory. "Well what if both are full?" Then why not make it similar to dungeon drops. You don't pick anymore up until space is cleared to do so.
Use that concept for this as well. Player A sells something in AH, player B tries to buy it but can't because of inventory space. No currency or goods are traded till the one buying the goods has the adequate amount of space needed, this way currency isn't sent to player A but due to lack of space Player B doesn't get the goods as well as loses out on their currency spent.
Now for the blitz suggestion. This is also a suggestion from Eternal Sagas blitz option. So you are short on time, not enough to do all the events and what not and still do every single dungeon run in the game. Well why not offer the option to blitz said dungeons. In Eternal Saga to blitz dungeons you have to be one a certain level, two be a certain VIP level or the alternative method to number two being paying a certain sum to do so. This is a concept that I believe that would work well in CS2. For instance maybe after a certain VIP level players can have the option to blitz dungeons or for non VIPs they can pay a certain amount of crystal to do so. Maybe the blitz option counts all five runs of a particular dungeon as one whole blitz. Example: Say you wanna blitz Nirvana Nightmare, and lets say VIP 3 can do one dungeon blitz a day. So for that one dungeon blitz you get free every day
because of your VIP level you use on Nirvana Nightmare. Well all 5 Nightmare runs from Nirvana count as one dungeon blitz. After that if you want to blitz more pay crystal or be a certain VIP level to get more chances to do so. The dungeon drops could be weighted or randomized similar to if you actually ran through the dungeons manually, two times drop tokens, two times drop special event and the increased drop rate titles and etc. could be accounted for when used. "Well what if I don't want to blitz dungeons?" That's fine why not make it a player option to either blitz or do it manually. Also why not add certain blitz requirements like to blitz Psy dungeon you have to be level 80 or something in that regard.
-Thoughts and opinions sought after,
fflord
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