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[Suggestion][Priest] Remove blood drain and improved blood drain DoT limit.

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  • [Suggestion][Priest] Remove blood drain and improved blood drain DoT limit.

    as self explained in the title of the topic I would suggest that this limit is removed, the reason is the fact of 3 beasmaster's familiars have the same DoT effect but without this limit and the lack of damage of the blood skill tree of priest.

    our world is like an sky, and we are like birds, just need to open our wings and dance in the blue ocean, open your wings and fly now.

  • #2
    I think that it should be the way it is. Priest have healing skills that can heal a lot, and 2 buffs to raise defense and attack, so will be a bit of unfair against other players if you have both damage and healing in one character.

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    • #3
      Originally posted by chaosflag View Post
      I think that it should be the way it is. Priest have healing skills that can heal a lot, and 2 buffs to raise defense and attack, so will be a bit of unfair against other players if you have both damage and healing in one character.
      Beasmaster can summon the fox to heal even help on bath, also there is a lot of other good familiars, the beholder for example is broken as hell, have stun, silence, defense break, plus what I have said the skills that damages based on life, and also have tons of damage, and do not forget that bm alone is a killing machine, since it can let the enemy totaly imobile while he attacks with his combo with the skill that reduces enemy atk speed and cast speed plus the poison spores that stuns every 2 seconds, while doing AoE damage. Dont forget the fact that Beasmaster can be built tank and be hard as hell to kill, so being tank, having damage with/without the familiar plus dont letting the enemy attack.
      our world is like an sky, and we are like birds, just need to open our wings and dance in the blue ocean, open your wings and fly now.

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      • #4
        why BM is always an issue ahaha....luckily BM last familiar is not lvl5....i doesnt have its lvl 5 skill

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        • #5
          Originally posted by Xalnaga View Post
          Beasmaster can summon the fox to heal even help on bath, also there is a lot of other good familiars, the beholder for example is broken as hell, have stun, silence, defense break, plus what I have said the skills that damages based on life, and also have tons of damage, and do not forget that bm alone is a killing machine, since it can let the enemy totaly imobile while he attacks with his combo with the skill that reduces enemy atk speed and cast speed plus the poison spores that stuns every 2 seconds, while doing AoE damage. Dont forget the fact that Beasmaster can be built tank and be hard as hell to kill, so being tank, having damage with/without the familiar plus dont letting the enemy attack.
          And yet all that falters towards the end game because BM is a lil too balanced in particular areas. Rogues become a godlike killing machine between their crit, atk speed, and dodge. Rangers can fire off quick attacks with a decent heal combo and high hit/crit. Mages keep range and aoe control with aoe spam and crits. Priests seem to have been given a slight dmg buff compared to cs1, and their curse combos linked with being able to heal and buff gives them a pretty solid control line. Knights can build up their defense, and then take damage like nobodies business, and still walk away like nothing happened. BM is built as a sort of mixture of them all, excelling in dungeons early, and losing out to specific areas late game because the other classes have a set area theyre best at. The fox heal actually gets to be kinda pointless, and aside from the multitude of control effects beholder gives, the other familiars can be outdone. Doesnt help that if you target the familiar first, and kill it, that BM quickly loses the edge in any fight.
          Better than I was before, but far from being the best I could ever be
          I don't know everything. But what I do know, is that we're all mad.

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