as self explained in the title of the topic I would suggest that this limit is removed, the reason is the fact of 3 beasmaster's familiars have the same DoT effect but without this limit and the lack of damage of the blood skill tree of priest.
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[Suggestion][Priest] Remove blood drain and improved blood drain DoT limit.
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Originally posted by chaosflag View PostI think that it should be the way it is. Priest have healing skills that can heal a lot, and 2 buffs to raise defense and attack, so will be a bit of unfair against other players if you have both damage and healing in one character.our world is like an sky, and we are like birds, just need to open our wings and dance in the blue ocean, open your wings and fly now.
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Originally posted by Xalnaga View PostBeasmaster can summon the fox to heal even help on bath, also there is a lot of other good familiars, the beholder for example is broken as hell, have stun, silence, defense break, plus what I have said the skills that damages based on life, and also have tons of damage, and do not forget that bm alone is a killing machine, since it can let the enemy totaly imobile while he attacks with his combo with the skill that reduces enemy atk speed and cast speed plus the poison spores that stuns every 2 seconds, while doing AoE damage. Dont forget the fact that Beasmaster can be built tank and be hard as hell to kill, so being tank, having damage with/without the familiar plus dont letting the enemy attack.Better than I was before, but far from being the best I could ever beI don't know everything. But what I do know, is that we're all mad.
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