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[Patch Notes] Crystal Saga 11/7 Update
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Originally posted by R2CS_Tim View Post[*]Fixed issue with priest skill Improved Holy Light. The skill was quite weak, healing just 584 HP every 2 seconds for 12 seconds at level 5. The skill now heals 10% of HP every 2 seconds for 10 seconds. Skill effect increases by 1% for each skill level increase.
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I like the priest patches!!! >.<
Originally posted by R2CS_Tim View Post[*]Fixed issue with priest skill Improved Holy Light. The skill was quite weak, healing just 584 HP every 2 seconds for 12 seconds at level 5. The skill now heals 10% of HP every 2 seconds for 10 seconds. Skill effect increases by 1% for each skill level increase.
[*]Fixed issue with priest skill Blood Pool where it was not preventing all enemy skills from being used. The skill now prevents use of all other skills.
[*]Fixed an issue where priest skill Demon's Grasp was not lasting the full duration.
[*]Priest skills Improved Blood Beam and Master Blood Beam sometimes do less damage than regular Blood Beam. This is because the skills are very similar in the amount of damage they deal; sometimes the lower-level skill will hit for a greater amount of damage.
[*]Priest skills Curse of Weakness, Ring of Decay, and Phlegmatic Curse deal the same amount of damage for critical and non-critical hits. This is because they are secondary skills; they don’t deal damage directly, but focus on improving on player attributes.
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Edit: I just checked the blood pool and yea it works quiet nicely now. Damn I love this new radius. I'm not mortal blood so I can't check the Demon's Grasp but someone else posted about it in this thread. Thanks for for fixing these 2 skillsLast edited by TpstT; 11-07-2013, 06:50 AM.
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lol giving us craps for compensation again, cant make up for the ss/normal gems coupons lost
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Please let us know if the Priest skills were properly fixed and if the Ranger skill was also properly fixed.
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