KILL THE CAPTAIN team pvp arena
2 parties battle each other for a set time or until a captain dies
game mechanics-
1. this is a team/party pvp battle so participants should be in party
2. the party leader will become the team captain
3. there is a lvl balancer much like in seng or ladder
4. upon registering the team will be transport to a waiting map until another team has registered
5. a team cannot be registered fully until all members have entered
6. if a match have been made, 2 teams will be transported to an arena
7. the arena will be the 4 times the size of blood coliseum in either square or circle shape and no obstacles on obstructions
8. party leaders cannot be changed upon entering the arena
now about the battle
9. team captains have a different balancer, they will have 3x as much hp, attack and def. this is to prevent teams from just hiding their captain. this is so because unlike in chess, captains are maybe the greatest liability, they are also the team's greatest asset
10. captains have a distinct aura and a title to distinguish them
11. captains can only remain on stealth for 3 sec max. this is so prevent rogues going stealth the entire battle. (bc that is both annoying and unfair) this event is for fun purposes
12. captains will receive an item upon entering arena. a certain item when used gives the captain invulnerability (0 or 1 damage) for 3 sec and debuffs all negative status effects and immune to it for 3 sec also heals the captain 20% of its hp. has a 1 min cd (this item can be used even under the status on stun or silence
13. when the captain is disconnected from the game, their team is lost
14. when a teammate other than the captain dies they will revive on a certain starting point and cannot move for a certain amount much like in seng
15. when a captain is killed, the opposing team wins
16. there is a set time limit. is a captain is not killed by then, then match is a draw
17. rewards will depens on GMs
2 parties battle each other for a set time or until a captain dies
game mechanics-
1. this is a team/party pvp battle so participants should be in party
2. the party leader will become the team captain
3. there is a lvl balancer much like in seng or ladder
4. upon registering the team will be transport to a waiting map until another team has registered
5. a team cannot be registered fully until all members have entered
6. if a match have been made, 2 teams will be transported to an arena
7. the arena will be the 4 times the size of blood coliseum in either square or circle shape and no obstacles on obstructions
8. party leaders cannot be changed upon entering the arena
now about the battle
9. team captains have a different balancer, they will have 3x as much hp, attack and def. this is to prevent teams from just hiding their captain. this is so because unlike in chess, captains are maybe the greatest liability, they are also the team's greatest asset
10. captains have a distinct aura and a title to distinguish them
11. captains can only remain on stealth for 3 sec max. this is so prevent rogues going stealth the entire battle. (bc that is both annoying and unfair) this event is for fun purposes
12. captains will receive an item upon entering arena. a certain item when used gives the captain invulnerability (0 or 1 damage) for 3 sec and debuffs all negative status effects and immune to it for 3 sec also heals the captain 20% of its hp. has a 1 min cd (this item can be used even under the status on stun or silence
13. when the captain is disconnected from the game, their team is lost
14. when a teammate other than the captain dies they will revive on a certain starting point and cannot move for a certain amount much like in seng
15. when a captain is killed, the opposing team wins
16. there is a set time limit. is a captain is not killed by then, then match is a draw
17. rewards will depens on GMs
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