Hello!
I am here to post a little guide about how to do some guild daily quests easy and fast.
There are 2 kind of guild quests that can be done easily.
Guild Labor Quests are the quickest & most easy ones, you just farm enough of the resources to complete all of that specific quest.
As you can see the resources stack and only five are taken when you complete a Guild Labor Quest.
Guild Building Quests take a little longer to complete, since you have to grind to get them.
When you reach the five Guild Building Resources items, you notice you won't get any more of them.
But I found a trick that let them stack up.
All you have to do is to get your inventory at max capacity, so get them full with **** or what ever you like.
This trick makes your Guild Building Resources stack up in your tempory storage.
After you are done, make some space in your inventory and put them in your inventory.
Turn them in and you will notice you still have Guild Building Resources left to complete more Guild Building Quests!
What about other guild quests?
I have my reasons, there are no simple way to complete them all in a rush.
Clue Hunt:
I tryed to make the Guild Treasure Expander Resources stack, and succeeded, after a few runs of that dungeon and I finally had enough of them
to complete all of the Clue Hunt Quests, but when I completed one, all of the Guild Treasure Expander Resources got taken, not just five of them.
And in my eyes it is a waste of dungeon runs, I'd rather do Nightmare dungeons for the loot, then keep getting five Guild Treasure Expander Resources a time for a little honor.
Guild Tuning:
There is no simple way to complete them all in a rush, and just as with the Clue Hunt Quests, it's a waste of fine dungeon runs.
Guild Crisis Management:
There is one way to complete these with a rush, you need to have a Main/Optional quest accepted that involves the specific monster you have to kill. The kills stack on the quest, when you have done the Guild Crisis Management Quest twenty Kills will get removed from your Main/Optional Quest.
The main problem with this is that most of the people are already a higher level then the Guild Crisis Management Quest
and Probably already done the Main/Optional quest which was needed for that specific Guild Crisis Management Quest.
Notice any flaws in this guide? Please enlighten me and I will edit it.
I am here to post a little guide about how to do some guild daily quests easy and fast.
There are 2 kind of guild quests that can be done easily.
- 1) Guild Labor
2) Guild Building
Guild Labor Quests are the quickest & most easy ones, you just farm enough of the resources to complete all of that specific quest.
As you can see the resources stack and only five are taken when you complete a Guild Labor Quest.
Guild Building Quests take a little longer to complete, since you have to grind to get them.
When you reach the five Guild Building Resources items, you notice you won't get any more of them.
But I found a trick that let them stack up.
All you have to do is to get your inventory at max capacity, so get them full with **** or what ever you like.
This trick makes your Guild Building Resources stack up in your tempory storage.
After you are done, make some space in your inventory and put them in your inventory.
Turn them in and you will notice you still have Guild Building Resources left to complete more Guild Building Quests!
What about other guild quests?
I have my reasons, there are no simple way to complete them all in a rush.
Clue Hunt:
I tryed to make the Guild Treasure Expander Resources stack, and succeeded, after a few runs of that dungeon and I finally had enough of them
to complete all of the Clue Hunt Quests, but when I completed one, all of the Guild Treasure Expander Resources got taken, not just five of them.
And in my eyes it is a waste of dungeon runs, I'd rather do Nightmare dungeons for the loot, then keep getting five Guild Treasure Expander Resources a time for a little honor.
Guild Tuning:
There is no simple way to complete them all in a rush, and just as with the Clue Hunt Quests, it's a waste of fine dungeon runs.
Guild Crisis Management:
There is one way to complete these with a rush, you need to have a Main/Optional quest accepted that involves the specific monster you have to kill. The kills stack on the quest, when you have done the Guild Crisis Management Quest twenty Kills will get removed from your Main/Optional Quest.
The main problem with this is that most of the people are already a higher level then the Guild Crisis Management Quest
and Probably already done the Main/Optional quest which was needed for that specific Guild Crisis Management Quest.
Notice any flaws in this guide? Please enlighten me and I will edit it.
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