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  • JUST asking

    just askin'... what's the purpose of "hit rate"??

  • #2
    hit rate determines how much your attack will not miss the target....
    IGN:ELeSiS
    Server:Seira Island
    Class:Hybrid Knight
    Rank:Earl
    Guild:Prodigy


    "The world is still the same,there's just less in it...."

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    • #3
      Hit Rate= the higher the hit rate the higher the chance the you will not miss your target, but dont forget, if your attacking a player with 100% dodge and you have 70% hit rate it means your attack have a 30% chance to miss.

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      • #4
        Originally posted by ChoLz View Post
        Hit Rate= the higher the hit rate the higher the chance the you will not miss your target, but dont forget, if your attacking a player with 100% dodge and you have 70% hit rate it means your attack have a 30% chance to miss.
        30% chance to miss, is waaaaay better than 100% miss. =))

        Magic and Physical can be dodge in Crystal Saga. Mostly, everything can be dodge.
        "This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win, and it can, then I'll still be here tomorrow to high-five you yesterday, my friend. Peace." - Royal Tart Toter

        Last Update: 17 May 2013

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        • #5
          Nevermind, being tired.. >_>
          Last edited by venomeh; 05-27-2013, 07:53 AM.
          Stalkers OP.

          Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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          • #6
            Originally posted by venomeh View Post
            Not too sure about this, Iirc it's the other way around. Aka you have 30% chance of hitting the target..
            Higher hit rate = higher chance to hit your target, there is no way having a higher hit rating would make you miss more. Otherwise, rangers would be useless.

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            • #7
              yep i agree with jerry. we rangers would be sad.

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              • #8
                please note that dodge does not counter hit rating as a 1:1 ratio hit rating is more like 1.1-1.2 to every dodge maybe higher this means that 5% hit can counter about 6% dodge ive done measurents

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                • #9
                  Hit rating for Ranger is as important as healing stat for priest, crit for Rogue, and def for Knight
                  ――罨――
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