I came across a thought that wouldn't dodge be OP?? I mean if a char has very high dodge would't that char be not taking any dmg making him/her be OP so they can't die and can take alll the time he/she needs in order kill???? Or am I being a very noobie (which i kind of am) or with enough hit points can counter the dodging effects???
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Well yes as it says all mobs around you, but what about other classes, like rangers or priest??? and what about the class knight and if that player isn't using that skill?? so would they be able to hit that other player with very high dodge?????Originally posted by afwazaq View Postwell...if u are a scion knight with thorn thing skill even rogues with 100%+ dodge rate will be damaged
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thorn does not work on those who have shenryu does little damage and at example rogue high dodge class = always full hp.Originally posted by afwazaq View Postwell...if u are a scion knight with thorn thing skill even rogues with 100%+ dodge rate will be damaged
I have seen rogue become god in seng or in other pvp zone
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(hit rate) it is not easy to find and if you get to 70% + is already much vs 130% dodge rate rogue at max 140% with buff priest.Originally posted by xshinn View PostHIT rate vs dodge rate, dont forget there is a hit rate
many equip have not hit rate
many times the player is forced to use seal light broken and equip special... type (slayer gloves,slayer necklace, titan ring with bonus hit rate) for have only little chance of hit player with high dodge rate with more chance of die before one single hit.
set slayer is obsolete maybe a update of a new set pvp can help... but the gap remains enormous
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This would once again depend on the hit rating of that boss. Players do not know the stats of the bosses though, so you would have to judge that by using a character with high dodge and running a certain dungeon and checking out the dodge rating vs how many times the boss can hit your toon.Originally posted by StaViper View PostWhat about in dungeons??? if a player has very high dodge ratings, when wouldn't the boss/mob also be not able to hit that player??????
If there are no stupid questions, then what kind of questions do stupid people ask? Do they get smart just in time to ask questions?
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dungeons mobs and bosses have a much lower hit rating than lots of players. im a rogue with 85% dodge (if i remember correctly) unbuffed and dungeons are a breeze. pvp against a ranger with 70%+ hit rating isnt fun at all. rogues are generally pretty weak in terms of pdef/mdef and their dodge is basically their saving grace. for an average rogue to get hit might seem unlikely, but in the event they do get hit you can pretty much guarantee to put a major dent in them, if not kill them.Originally posted by StaViper View PostWhat about in dungeons??? if a player has very high dodge ratings, when wouldn't the boss/mob also be not able to hit that player??????
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kuja agree with you for dungeons mobs and bosses but (rogue 80-85% dodge rate have a rogue normal )for pvp read my previous post need upgrade a bit in your case.Originally posted by PrinceKuja View Postdungeons mobs and bosses have a much lower hit rating than lots of players. im a rogue with 85% dodge (if i remember correctly) unbuffed and dungeons are a breeze. pvp against a ranger with 70%+ hit rating isnt fun at all. rogues are generally pretty weak in terms of pdef/mdef and their dodge is basically their saving grace. for an average rogue to get hit might seem unlikely, but in the event they do get hit you can pretty much guarantee to put a major dent in them, if not kill them.
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