Can some one clarify how PvP items differ from the general drop and Shard type items??
I always assumed that PvP type items (savage for example) meant they would only be affective when your up against other players, and would therefore be usless against NPC's - is this the case??
I always assumed that PvP type items (savage for example) meant they would only be affective when your up against other players, and would therefore be usless against NPC's - is this the case??
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