The hp drains from Fragarach works against the avernal bosses and those adds up into damage, making it to be like most HPS (Hit Per Second) with Perfect Frag is the winner instead of the one who does most DPS (Damage Per Second), and wasn't that event made to be a DPS event? So please make the bosses immune to the hp drain effects, like you did with the Sperion effect Blood Breaking Kill (& Mage's Fire Wave?). Or atleast tell us will anything be done to that so we'll know are we forced to go for Pink Diamonds...
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Auguric (Perfect) Fragarach in Avernal Realm
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I third. Avernal is for damage, not for hit per second. There are other events (like special boss killing events) for speed. Please make avernal monsters/boss immune to such effects. And if it was adjusted for sperion, then I don't see why this new effect should be special when it's essentially the same effect as the sperion's.(S14)Squintina
LVL 140 eidolon hybrid holy-focus priest
(S14)Bluespark
LVL 55 eidolon ice mage
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Even when they fix it so it wouldn't count damage towards your scores anymore, the boss still dies within a minute, that needs to be resolved as well or it's more like "which platform has the most players loses" instead of highest DPS wins.
When the HP-drain bug is fixed, give Bane some kind of HP-regen, 10% of max hp p/sec. this should counter it somewhat.Crystal Saga:
IGN: speeds
Server: Windshear Peaks
Lv 120 [Eidolon] Nature Ranger - Emperor
Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outsideOfficially the #1 Nature Ranger of Windshear Peaks & six merged servers
Wartune (semi-inactive):
IGN: Speeds16
Server: Temple of Ibalize
Lv45 Archer - Guild Luminaire
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Originally posted by venomeh View PostSo please make the bosses immune to the hp drain effects, like you did with the Sperion effect Blood Breaking Kill (& Mage's Fire Wave?).
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Originally posted by wayne82444 View PostOk, I just read this but I want to clear something up here- Fire Wave doesn't cause any % based damage, it only decreases the enemies max HP. Basically the only use of the skill is reducing the amount enemies recover when they can regenerate, which while good in some places isn't even worth putting more than the 1 skill point needed to access later skills in that tree into if you ask me.Last edited by speeds16; 03-14-2013, 07:01 AM.Crystal Saga:
IGN: speeds
Server: Windshear Peaks
Lv 120 [Eidolon] Nature Ranger - Emperor
Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outsideOfficially the #1 Nature Ranger of Windshear Peaks & six merged servers
Wartune (semi-inactive):
IGN: Speeds16
Server: Temple of Ibalize
Lv45 Archer - Guild Luminaire
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Originally posted by Doragontenma View PostThe dmg done by Auguric weapons is based off max hp, not how much hp is left. I proc very often being a rogue, and the dmg is always the same for each enemy.Crystal Saga:
IGN: speeds
Server: Windshear Peaks
Lv 120 [Eidolon] Nature Ranger - Emperor
Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outsideOfficially the #1 Nature Ranger of Windshear Peaks & six merged servers
Wartune (semi-inactive):
IGN: Speeds16
Server: Temple of Ibalize
Lv45 Archer - Guild Luminaire
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