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Additional dmg says 100% but testing shows it just reduces reduction to 0
On mobs, no change in damage
On players, dmg change is dependent on reduction
Oh o.o that's why i didn't do any extra dmg to mobs....
If that's the case there's no point getting above lv 3 blood pool >.< cuz that's -80% reduction to players (if mobs don't really take extra dmg there's no point to) when max reduction if 75%.
While we're on about reduction can someone explain to me the reduction value on death cometh?? Is it still bugging or i just don't understand the description correctly because i'm not getting that +40% mdmg reduction that i'm supposed to receive for the duration of the buff. (Sorry its out topic/out of place)
(S56)TpstT
A weird and noob priest with an emerald socket
♫ Lv1 mortal, 1 matk, 1(0%) def, 1 heal, baby turtle muahahahaha :p who cares about stat just have fun ♪
come visit ;)
Oh o.o that's why i didn't do any extra dmg to mobs....
If that's the case there's no point getting above lv 3 blood pool >.< cuz that's -80% reduction to players (if mobs don't really take extra dmg there's no point to) when max reduction if 75%.
While we're on about reduction can someone explain to me the reduction value on death cometh?? Is it still bugging or i just don't understand the description correctly because i'm not getting that +40% mdmg reduction that i'm supposed to receive for the duration of the buff. (Sorry its out topic/out of place)
increasing the skill past 3 does decrease CD to 37sec at lv 5
death cometh is either still bugged or glitched as it continues to NOT give the reduction it says it does
from this we can see that there is no mention of 40% in the description and no 40% increase in reduction in stats
I can make a screenshot of taking dmg afterwards if requested by R2 staff if they bother to recognize its still not working
PVP:
with blood pool debuff
without blood pool debuff
blood pool vs 57% m.dmg reduction
blood pool vs 37% m.dmg reduction
no blood pool on pvp target with 57% m.dmg reduction
no blood pool on pvp target with 37% m.dmg reduction
PVE:
blood pool vs pve
no blood pool vs pve
NOTES:
reduction of target goes to 0
pvp dmg with blood pool stays the same regardless of initial reduction
15k vs 38k in 57% - reduction test shows an increase in dmg by 2.53x compared to
25k vs 37k - 37% reduction test shows an increase in dmg by 1.48x
pve mobs take the same dmg before and after blood pool is applied (difference in numbers is too negligible compared to the description of 100% additional dmg)
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