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Bloody Acres still broken

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  • Bloody Acres still broken

    Okay what joke is this? "The skill description for Priest skill, Bloody Acres, has been updated to more accurately describe the effects of the skill."

    Old description: Sickles spring up from the ground and all surround targets are detained in their midst. If an enemy is not within range, the skill effect will still be used, but will have no effect.

    "Updated" Description: Sickles spring up from the ground trapping enemies within. If an enemy is not within range, the skill effect will still be used, but will have no effect.

    As you can clearly see, it's the old description that's just been reworded. How about actually fixing the SKILL ITSELF so it doesn't do this.

    Click image for larger version

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    Afaik it doesn't say anywhere that it randomly traps someone, right?
    Stalkers OP.

    Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

  • #2
    it cant be so hard to make a skill like this into a aimed aoe ._. geeez the fact tht we cant aim it makes the skill incredibly pointless ._.

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    • #3
      Well, if someone can't even write a description, do you think they could fix a skill?

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      • #4
        Seems it was designed to randomly target even if you don't have one targeted... the up side is it catches even stealthed rogues if they're in proximity of cast radius... other than tracking rogues down and separating mobs... targeting is unreliable for ungrouped mobs

        They really could of been more specific with the skill either way >.>
        Sith's Priest Guide

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        • #5
          Does it still do that thing where if you use it in ladder and your party members are in it, they get caught in the bloody acres too?
          (S14)Squintina
          LVL 140 eidolon hybrid holy-focus priest

          (S14)Bluespark
          LVL 55 eidolon ice mage

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          • #6
            Originally posted by sithewarrior View Post
            Seems it was designed to randomly target even if you don't have one targeted... the up side is it catches even stealthed rogues if they're in proximity of cast radius... other than tracking rogues down and separating mobs... targeting is unreliable for ungrouped mobs

            They really could of been more specific with the skill either way >.>
            This was how the skill was programmed. The skill did not and still does not recognize whether you have a monster targeted or not. As Cherith has mentioned HERE, we have tried to tweak this skill, however the developers have decided to leave the skill as it was originally introduced. This skill is not broken.

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            • #7
              Originally posted by R2CS_Pat View Post
              This was how the skill was programmed. The skill did not and still does not recognize whether you have a monster targeted or not. As Cherith has mentioned HERE, we have tried to tweak this skill, however the developers have decided to leave the skill as it was originally introduced. This skill is not broken.
              Then the description should reflect that.
              Sickles spring up from the ground in a random nearby area trapping enemies within. If an enemy is not within range, the skill effect will still be used, but will have no effect.

              And tell the devs that they're honestly clueless if they think a skill like that is useful without the ability to target. Might as well just change the description to "USELESS SKILL DON'T BOTHER WITH IT"
              Last edited by (S14)Squintina; 08-29-2013, 11:08 PM.
              (S14)Squintina
              LVL 140 eidolon hybrid holy-focus priest

              (S14)Bluespark
              LVL 55 eidolon ice mage

              Guides

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              • #8
                we will do our best to get the wording straightened out on it in a way that appeases the players
                Last edited by ShadowGammaDraco; 08-29-2013, 11:39 PM.

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                • #9
                  Originally posted by (S14)Squintina View Post
                  And tell the devs that they're honestly clueless if they think a skill like that is useful without the ability to target. Might as well just change the description to "USELESS SKILL DON'T BOTHER WITH IT"
                  So second this.
                  Stalkers OP.

                  Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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                  • #10
                    I think the main problem is that the description implies rooting nearby enemies.
                    but really its more like they trap enemies and allies (if in range of the skills caged area of where its placed) seperating attacks and players from the inside and outside area

                    Example description:

                    Springs sickles around a random enemy, trapping enemies and allies nearby in an enclosed area. Enemies, allies, and attacks can not pass through the sickles until the skill expires. The skill will be used even if no targets are available.

                    Then it may be up to players to figure out or to tell each other that you cast attacks from the outside to a trapped target and vice versa as it'll say you can't go there or something. Aoes also get cut off and will Nottingham reach past the sickles. Players/Mobs trapped inside can still attack each other.
                    Sith's Priest Guide

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                    • #11
                      Originally posted by R2CS_Pat View Post
                      This was how the skill was programmed. The skill did not and still does not recognize whether you have a monster targeted or not. As Cherith has mentioned HERE, we have tried to tweak this skill, however the developers have decided to leave the skill as it was originally introduced. This skill is not broken.

                      no no no no no pat you must not quit

                      bug the developers until they give in then bug em some more just for making us wait hehehehe
                      us poor priests need someone in our corner defending us

                      please please convince the developers to make it a targeting skill like our curses it might just stop some of us complaining soooooo much

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                      • #12
                        Blood is nerfed beyond belief. Really, just making Bloody Acres like a curse (you can't remove the auto target coding and just put in the select target coding???) would fix this. Period. It would actually BE USED instead of being a part of the useless blood skills. Don't forget about the other blood skills r2 has completely ignored them being bugged/ complete and utter ****.

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                        • #13
                          I now think that I get the actual idea behind the skill, seems now that it's made for spottin' stealthed rogues. But sure it could be improved, that itself isn't rly too beneficial, since it doesn't unstealth the rogues inside it & you can't get your spells inside the cage it if you're outside of it.
                          Last edited by venomeh; 09-10-2013, 06:43 PM.
                          Stalkers OP.

                          Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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                          • #14
                            It's crappy at that. It misses if the rogue moves too fast, and like you said its a complete wall.

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                            • #15
                              Originally posted by venomeh View Post
                              I now think that I get the actual idea behind the skill, seems now that it's made for spottin' stealthed rogues. But sure it could be improved, that itself isn't rly too beneficial, since it doesn't unstealth the rogues inside it & you can't get your spells inside the cage it if you're outside of it.
                              have you ever tested that? results please.
                              A werewolf, A wearwolf, A warewolf, Aware wolf.

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