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Eidolon - Sacred Space cooldown?

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  • Eidolon - Sacred Space cooldown?

    So the skill description shows it has a cast-time of 10sec, and a cooldown of 10sec: You should be able to make them consecutively, right?
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    The screenie shows a 99% full cast bar, while the skill is around 50% still to cool down. Now before you guys start flattering me with a high cast speed: for this effect I would need roughly 200% cast speed since it's almost halfway by the time casting is done. I am not even close to that, this was on 130% cast speed.

    Should the Sacred Space be a fixed 10sec cast + 10sec cooldown or is the actual cooldown off with what the description is telling us?
    Crystal Saga:
    IGN: speeds
    Server: Windshear Peaks
    Lv 120 [Eidolon] Nature Ranger - Emperor
    Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
    Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

    Wartune (semi-inactive):
    IGN: Speeds16
    Server: Temple of Ibalize
    Lv45 Archer - Guild Luminaire

  • #2
    you beat me to posting this as i've seen this on my priest as well.
    Crystal Saga:
    Server: Aquatic Crypts
    Name: (S15)Sidoh
    Class: Knight
    Plane: Eidolon
    Level: 100

    Lunaria:
    Server:Server: S87 Key Grove and S58 Drays Keep
    Name: [S87]Kenshin/[S58]SweetnSour
    Class: Swordman/Elementalist
    Level: 5x/6x

    Comment


    • #3
      I noticed this as well on my priest.. It makes me think it doesn't fully start the count down for 10 seconds until after the first phase of healing start to tic.. so you lose 2 seconds on the get go before it starts to process the cool down, although I am not positive on this, it is only my observation with my 136% casting speed..

      Comment


      • #4
        This skill looks like a chanelling skill to me, so cast speed should have no effect on it (200% or 100% cast speed, you will still have to channel for 10s). So yeah, either the description is off or the skill is bugged.

        Comment


        • #5
          Agreed.. it is a channeling skill based on how they have it set up.. and currently its not as effective over all.. but perhaps when I get to higher level ranges and test it out this will change.. the only difference I have noted so far is if you have an un tauntable target or one that does AOE damage.. it counteracts that fairly well..

          Comment


          • #6
            The only practical use I see for that skill is in ladder, where you face monsters with continuous aoe damage or with rebound. That's when we need to heal everyone continuously. But the amount of such floors is like less than 10, and on other floors it is better for you to focus on 1 tanker with light heal (faster interval and higher heal). You also will never use such heal skill for pve situations outside ladder because you will always be soloing stuffs. And pvp? Forget it, even Light Heal is **** in pvp. so most of the time this Eidolon skill is less useful than Light Heal, a skill we got at lvl 1 ;_;

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            • #7
              yep.. I have debated on multiple occasions which healing skill I should focus on.. the only one that came even close was the Circle of Healing.. but its range base leaves it somewhat stunted as well.. and our healing abilities aren't exactly high end in PVP... even as a Support unit.. too many crits flying towards the targets at once renders heal only a 1 or 2 second delay on that persons Death..

              Comment


              • #8
                The skill itself is useful if you have multiple targets to heal and not focus on one tanker. F.e. in ladder someone dies, back-up tanker steps in. Someone revives the fallen one: Cast the skill to heal both targets at same time so the back-up tanker doesn't die and the first one gets full hp again. A situation I encounter regularly :P

                Anyway only thing for this bug I can think of overnight was the cooldown only starts after the cast, so it's channeling as stated above. Or the 10sec is meant to be 20sec.
                Also noticed that the skill's first heal-tic is after 4sec? It still does 5 ticks of heals, just initiating takes long.
                Crystal Saga:
                IGN: speeds
                Server: Windshear Peaks
                Lv 120 [Eidolon] Nature Ranger - Emperor
                Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
                Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

                Wartune (semi-inactive):
                IGN: Speeds16
                Server: Temple of Ibalize
                Lv45 Archer - Guild Luminaire

                Comment


                • #9
                  Yeah I don't say that the skill is totally useless. it has its use in ladder as I acknowledged above. However it takes away your flexibility in supporting because you have to stand still channelling the skill, and if you want to break the channelling, you have to move first <= slower reaction to different situations. And on top of that you will never use this skill anywhere else just because light heal is better for all other situations o.o

                  Would be nice if they add a resu effect to that skill: as long as you're channelling, anyone who dies in the aoe will be immediately revived with 40% hp/sp xD But i know I'm just dreaming too much there lol.

                  Also, there is a delay in initiating the skill? I will check it again, didn't pay attention to that during yesterday ladder.

                  Comment


                  • #10
                    Thanks for letting us know, we'll look into it.

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