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- MUST READ- Hoarder (COF) Purple Pack (IOB)

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  • - MUST READ- Hoarder (COF) Purple Pack (IOB)

    what R2 thinking about system in this game. first time r2 make item on PURPLE PACK unbound, and now all item is bound. the new update (Chamber of Fate), you make hoarder A & B too hard to kill by new player in their 1st time to enter Chamber. there is no problem with this thing from beginning, and now you change it. YOU ARE THE REAL-REAL CONFUSING GAME MASTER/GAME DEVELOPMENT I EVER MEET. YOU MAKE THIS SYSTEM , AND YOU CHANGE IT LATER .. MAKE OTHER SYSTEM ... AND YOU CHANGE IT TOO. 3rd Anniversary ?
    Last edited by Reverie; 09-06-2014, 05:30 PM. Reason: Removed rage.

  • #2
    preventing bots and glitchers from getting rich xD
    CrystalSanctuary

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    • #3
      As much as you or we would like to overlook it, the game is full of players who do abuse the system in one way or another -- the hoarder room for one. Prior to the patch, the hoarder room was your "get rich quick" scheme for those who know how to glitch the room. After receiving several reports from players who became frustrated with said glitchers, the team decided to implement a preventative means to put an end to that particular abuse.
      Last edited by Reverie; 09-06-2014, 05:41 PM.

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      • #4
        ^^love the new patch

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        • #5
          I think the problem is not that the glitch is gone but that you made it impossible for low level player to kill the hoarder at all. The developers could have removed the HP regeneration easily and nobody would have had a reason to complain instead we got 10 and 15g in case you can kill it and no high level player enters the room.

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          • #6
            I think the problem moreso now is that it takes 1 dmg for any direct attack. so it's regen + taking 1 dmg makes some classes take longer than others. Of course each class has their respected way to counter:
            Priest: Curses
            Knight: Wave or fight on
            Rogue: poison or venom
            Ranger: traps (maybe snakes)
            Mages: This one I'm not sure. Does firewave ignore dmg cap? Need help here.

            Anywho, even if it's kept the same, the damage done shouldn't be reduce to 1 per hit.

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            • #7
              i don't know about many classes, but i know for priests, they are guaranteed a kill even if they go holy of blood, however, with myself being a mortal anti-mage ranger, we don't have traps or snakes which we can use to kill the hoarder, and i understand that the r2 staff wish to solve the problems of the players, but i think it's a bit unfair for rangers like myself to be penalised upon

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              • #8
                @reinviting
                mages frost skill (ice tree level 50) ignores set dmg everywhere no matter what you're fighting. Unless the dmg you deal is lower than the set dmg (ie crypt boss you do 500k) Then I'm not so sure.

                Also, if I may make a suggestion why not change the dmg back but keep the reward the same? I don't do cof but I heard its 10g for killing a and 15 for b.
                Last edited by KitN_Bloodwell; 09-09-2014, 04:09 PM. Reason: wouldnt you like to know
                Firekitty
                S63 Hellstorm
                Info: ( ͡° ͜ʖ ͡°)

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