What is the point of being a rogue anymore? Why you might ask let me place the following:
1) All endgame skills are max damage or impossible to use.
Blade Dance lvl 8/8
3% of targets HP per hit (Amazing)
3.3k Max damage not effected by crit (Fail would take 100 hits to kill myself as a rogue..... the most squishy class in the game)
Devoid lvl 6/6
20% chance to insta kill (Amazing) and deal tons of damage
You have to be at 30% health to even use it and if an enemy has you down to even close 30% odds are hes going to kill you next hit before you even get to cast it (Fail)
Venom lvl 5/5
25% chance to stack. HP drained per sec 1% up to 50k max stacks 5.
At first i thought this would be a great skill. Maybe a vamparic style. And maybe that the HP drained would be per stack (example 5 stacks of 1% up to 50k would be 5% up to 250k per sec) nope it only increases the max%. Skill is just fail all around. First off If i can kill someone its usually within the first 3 sec of a stun. Second this skill would take min 20 sec to kill anyone.(Fail)
Netheron Blast lvl 5/5
Stuns target for 1 sec (Great another stun)
2 sec if effected by Venom (**** yeah if Venom wasnt pointless)
Atk Parameter 290% (OMG!!!)
Max. DMG 100k not level 140 yet but if it is like Blade dance it wont be max cant be crit. Mean the SUPER UBER OMG Skill just became a 30k hit to a max knight. Meaning i only have to use the skill 40 some odd time to kill his *** (Fail)
Quick Death lvl 8/8
10 attacks within 2 sec with a 64% attack coefficient (sounds good)
Wait I attack every .4 sec thats 5 attacks in that 2 sec but wait i have 240% attack speed so I am really attacking 12 times in that 2 sec (Fail)
Invincibility lvl 6/6
1 sec invicible (would be great if it was like rangers every 6 sec for 3 sec otherwise pointless)
Increase attack by 25% (not bad to bad it costs a cool down)
a 35 sec CD wait so a ranger gets to be impossible to hit for 50% of the time and im only about 10% (*** Fail)
Lunar Halo lvl 5/5
Attack Increased by 40% (not bad)
Dodge increased by 30% (Not bad might get me up to 91% dodge to help compenstate for the insane Hit% unless its a % increase to dodge which would put me at 120% usfull)
100% chance to always crit (I am at 110% crit rate right now i dont know when the last time i didnt crit was)
(Fail unless you just want a 40% increase in attack 17.64% of the time)
Queen's Blade lvl 5/5 (Not going to lie I have a ton of questions on this one)
Gives an attack and critical strike buff every 5 seconds, buffs reset after a single attack (So wait 25 sec for max buff?)
Attack increased by 40% (Increase 40% per stack? 200% max?)
Critical strike increased by 20% (Increase 20% per stack? Crit damage or Chance?)
Current stack increases by:1
Stack Limit 5
Cooldown: 5 (wait whats this CD for?)
So one monsterous hit every 25 sec? If i am understanding that right?
2) The game is currently being pumped so full of hit rogues only protection other than stealth which can be knocked out of by any AoE, Is about useless. I am getting hunted by mages, rangers and knights with 60%+ hit. I have done everything in my power to increase my dodge I am running out of stuff to do right now I am at 91% and been working my butt of in it while everyone else is just handed it. Between guild buffs and PvP guantlets that will give you 50% right there alone. Where is my 50% dodge? now granted that Helm does counter Gloves but still you get like 30% Hit from Guild.
There is a long list of stuff I can go on about like wasting skills while target is moving because he just got out of range and you skill blow a CD and so on. But, you know what I am tired and this gets my point across. And if you would like i can compair them to other classes skills as well. Or i could go on about how Purges, do to our multiple hits per attacks, clears our Stuns 2x as fast.
<rage mode="off">
1) All endgame skills are max damage or impossible to use.
Blade Dance lvl 8/8
3% of targets HP per hit (Amazing)
3.3k Max damage not effected by crit (Fail would take 100 hits to kill myself as a rogue..... the most squishy class in the game)
Devoid lvl 6/6
20% chance to insta kill (Amazing) and deal tons of damage
You have to be at 30% health to even use it and if an enemy has you down to even close 30% odds are hes going to kill you next hit before you even get to cast it (Fail)
Venom lvl 5/5
25% chance to stack. HP drained per sec 1% up to 50k max stacks 5.
At first i thought this would be a great skill. Maybe a vamparic style. And maybe that the HP drained would be per stack (example 5 stacks of 1% up to 50k would be 5% up to 250k per sec) nope it only increases the max%. Skill is just fail all around. First off If i can kill someone its usually within the first 3 sec of a stun. Second this skill would take min 20 sec to kill anyone.(Fail)
Netheron Blast lvl 5/5
Stuns target for 1 sec (Great another stun)
2 sec if effected by Venom (**** yeah if Venom wasnt pointless)
Atk Parameter 290% (OMG!!!)
Max. DMG 100k not level 140 yet but if it is like Blade dance it wont be max cant be crit. Mean the SUPER UBER OMG Skill just became a 30k hit to a max knight. Meaning i only have to use the skill 40 some odd time to kill his *** (Fail)
Quick Death lvl 8/8
10 attacks within 2 sec with a 64% attack coefficient (sounds good)
Wait I attack every .4 sec thats 5 attacks in that 2 sec but wait i have 240% attack speed so I am really attacking 12 times in that 2 sec (Fail)
Invincibility lvl 6/6
1 sec invicible (would be great if it was like rangers every 6 sec for 3 sec otherwise pointless)
Increase attack by 25% (not bad to bad it costs a cool down)
a 35 sec CD wait so a ranger gets to be impossible to hit for 50% of the time and im only about 10% (*** Fail)
Lunar Halo lvl 5/5
Attack Increased by 40% (not bad)
Dodge increased by 30% (Not bad might get me up to 91% dodge to help compenstate for the insane Hit% unless its a % increase to dodge which would put me at 120% usfull)
100% chance to always crit (I am at 110% crit rate right now i dont know when the last time i didnt crit was)
(Fail unless you just want a 40% increase in attack 17.64% of the time)
Queen's Blade lvl 5/5 (Not going to lie I have a ton of questions on this one)
Gives an attack and critical strike buff every 5 seconds, buffs reset after a single attack (So wait 25 sec for max buff?)
Attack increased by 40% (Increase 40% per stack? 200% max?)
Critical strike increased by 20% (Increase 20% per stack? Crit damage or Chance?)
Current stack increases by:1
Stack Limit 5
Cooldown: 5 (wait whats this CD for?)
So one monsterous hit every 25 sec? If i am understanding that right?
2) The game is currently being pumped so full of hit rogues only protection other than stealth which can be knocked out of by any AoE, Is about useless. I am getting hunted by mages, rangers and knights with 60%+ hit. I have done everything in my power to increase my dodge I am running out of stuff to do right now I am at 91% and been working my butt of in it while everyone else is just handed it. Between guild buffs and PvP guantlets that will give you 50% right there alone. Where is my 50% dodge? now granted that Helm does counter Gloves but still you get like 30% Hit from Guild.
There is a long list of stuff I can go on about like wasting skills while target is moving because he just got out of range and you skill blow a CD and so on. But, you know what I am tired and this gets my point across. And if you would like i can compair them to other classes skills as well. Or i could go on about how Purges, do to our multiple hits per attacks, clears our Stuns 2x as fast.
<rage mode="off">
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