Many people have had complaints about the passive skills of the frag weapons in avernal realm ruining the competition and the fun because of the attack speed of high level rogues. i completely understand where theyre coming from but in all fairness those high level rogues worked hard to get there and many of them spent a lot of money as well. so those few players deserve to be topping the ranks in that event.
i think the real problems with avernal realm are how the knights and rogues that arent maxed level with op stats arent able to put up much on the scoreboard. the reasons for that being overcrowding and ranged classes being cheap and using knockback and drag skills. like a ranger with tidal arrow and a super angel, then switching to bone dragon, and back to super angel to keep the melee players running back and forth, if not thru portals..and the only reason rogues and knights ever come close is because knights have dragon hook, without it theyd be left in the dust.
the over crowding is a simple fix A. make a 3rd level margin from 121+ to reduce the crowds, and/or B. add 2 more banes in to the empty squares.
i think the knockback and drag skills need to be disabled on players, pets and sperions inside avernal realm ESPECIALLY if theyre planning on nerfing the perfect frag skills inside of AR. if they nerf the frag and do nothing about the knockback and drag skills (which i consider to be cheating) then you might as well remove the event completely and replace it with something else.
i think the real problems with avernal realm are how the knights and rogues that arent maxed level with op stats arent able to put up much on the scoreboard. the reasons for that being overcrowding and ranged classes being cheap and using knockback and drag skills. like a ranger with tidal arrow and a super angel, then switching to bone dragon, and back to super angel to keep the melee players running back and forth, if not thru portals..and the only reason rogues and knights ever come close is because knights have dragon hook, without it theyd be left in the dust.
the over crowding is a simple fix A. make a 3rd level margin from 121+ to reduce the crowds, and/or B. add 2 more banes in to the empty squares.
i think the knockback and drag skills need to be disabled on players, pets and sperions inside avernal realm ESPECIALLY if theyre planning on nerfing the perfect frag skills inside of AR. if they nerf the frag and do nothing about the knockback and drag skills (which i consider to be cheating) then you might as well remove the event completely and replace it with something else.
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