and worked in the way of the new blood skill would be used as an AOE instead of random target then Priest would be one of the best if not the best PvP class. But since Scion skill still doesn't work and new one is retarded its best to stay a hybrid.
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Originally posted by Kodabear82388 View Postand worked in the way of the new blood skill would be used as an AOE instead of random target then Priest would be one of the best if not the best PvP class. But since Scion skill still doesn't work and new one is retarded its best to stay a hybrid.Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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if u r trapped in the B.Acres with them then u can fight them. can prevent ppl from running away from you or preventing DPS from attack crystal in seng. Stun wouldn't matter if Scion skill worked. Totem is a funny but useful skill also. Anyways, I don't think they care to fix it since most people don't want the skill anyways. No GM has responded to whether or not they will fix it finally. So since they will never fix it we can never test my theory
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Originally posted by R21892248 View PostMost people don't want the skill because they don't care to fix it, not the other way round ><
Thx for doing whatever you're doing GM's.... and keep up the good work.Last edited by dizy07; 09-08-2012, 04:04 PM.
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Priests have a lot going for them.. but each class has pro's and con's so far priests tend to draw the short end of the PVP stick most times.. they can keep people alive and survive a good deal more. Knights can Soak a good bit more.. but unable to heal.. Rogues and Rangers seam to excel at PVP if they are built right because of the speed of the kills and the critical damages that they can dole out.. Mage's have a similar setting, if they nuke hard enough the first time you won't get close enough to be effective...
These are my experiences thus far in the game, but even if I am not the best at PVP I still love my priest..
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Yeah some of us did send a ticket regarding this issue to the GM, together with the links to all these priest threads. Sadly all we got was the same generic reply "we will make certain look into your suggestion".
I'm not a game dev so I don't know for sure how hard it can be to fix 1 broken skill. But I still think that Death Cometh shouldn't take that long to be fixed, because it doesn't have any unique/new effect but rather like a combination of many old effects that have been working well for so long.
Death Cometh = increase hp and matk, give damage reduction, stun immunity, more hp regen.
Break that skill down into each individual effect:
- Hp regen: already working
- Increase hp: can just copy code from Battle hymn
- Increase matk: can just copy code from Circle of Power and remove it's patk bonus
- Damage reduction: can just copy code from Titan Guard
- Stun immunity: can just copy code from Goddess Embrace and remove the immunity tag of all statuses except for stun
From the above, I think it shouldn't take more than 1 day if they really want to fix it, or am I wrong?
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@psyc80: it is not really about pvp that I complain the most. It is about a broken skill that has been there for months, together with the fact that our Eidolon skills are worse than mortal skills. When you require someone to rebirth TWICE to get a skill that isn't better than a skill with no rebirth requirement, then something has gone wrong there.Last edited by R21892248; 09-08-2012, 04:17 PM.
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