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Ladder floor 61 - Tips? D:

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  • Ladder floor 61 - Tips? D:

    Hi everyone,

    I am curious about ladder. My group managed yesterday to hit floor 61.

    Party was:
    #1 lvl 80 eidolon rogue (Pets used: Firelord, 2x BA, DK)
    #2 lvl 100 mortal mage (Pets used: Firelord, DK)
    #3 lvl 97 mortal knight (Pets used: Ultra Rex, Baby Demon called "Destiny" >..>; )
    #4 lvl 58 eidolon priest (Pets used: Firelord, BA)
    #5 lvl 71 scion priest (Pets used: Firelord)

    Don't ask why we can't get those mortals to go scion >..>;

    We were all using the twilight blessing lvl 5, the rogue had the twilight selfbuff lvl 5. (prefers to die less instead of having more atk)
    Since there is no other group that ever saw 61 on our server, I decided to ask here.

    We burned quite a few ressources and died after 58 minutes at 61. We are a bit slow in ladder because we need a ton of tricks to fight higher floors. It starts getting harder at 58.

    So floor 61 is: 4 morphd treants, being able to blink to you, when they touch you, they'll stun lock you. Hitting hard. Its like the combination of 58 and 59. Our tank died in 1 hit.

    I wasn't able to check if those mobs have a short range. It looked like they are placed in a way that 1-2 mobs cover at least 2 corners. Being able to get my group into 1 corner might lower the amount of mobs to fight by half.

    So my question is, how much dmg reduction / defense and HP is needed to tank them?
    My connection is not the best, so I cant always avoid getting stunned while kiting. Maybe its possible to fight them 1 by 1 but needs me to avoid any contact with them.

    Any strategy for that floor? :3

  • #2
    #1 your using a mortal mage ( sorry ) In my times of The Original Cs, mortal were a big no-no, ( sorry again ) Best to have : 2 Epic Knights ( 1 is bound to be a baiter ) 2 Epic Priest, otherwise well heal alot, and 1 Random,...'

    If you pick rouge, then the weakest knight will bait
    If you pick ranger, then the ranger will bait
    If you pick mage, then the weakest knight will bait
    Best for Everyone to be 90+ ( Ladder Balancer ) and 10k Defence not in ladder, also it is best for the mage attack to extend over 25k in Ladder

    Pet Types : I Say Teeka, but once the charm is used switch to either a BA/DK , useful for someone1 to have guardian blessing I beleive on there BA so they heal with 2 skills , So Goodluck your amazing, even my lvl 100
    scion rouge can never match yours , one can dream and truthfully for hp It is best for everyone to have 125+ and Tankers 150k+ Because these pest are hard hitters, and well Stun,Charm, anything else that gives you time is highly required :P
    Dumbmasses ;

    A term for the majority of people who willfully stay ignorant and follow the prevailing sentiment on a wide variety of issues. Those who can't think for themselves. A perfect compliment or synonym for Sheeple.
    >>> <<<

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    • #3
      here is a tip: ask the mobs to die. thats coming from an experienced ladder climber.

      Comment


      • #4
        Originally posted by RexTec View Post
        #1 your using a mortal mage ( sorry ) In my times of The Original Cs, mortal were a big no-no, ( sorry again ) Best to have : 2 Epic Knights ( 1 is bound to be a baiter ) 2 Epic Priest, otherwise well heal alot, and 1 Random,...'

        If you pick rouge, then the weakest knight will bait
        If you pick ranger, then the ranger will bait
        If you pick mage, then the weakest knight will bait
        Best for Everyone to be 90+ ( Ladder Balancer ) and 10k Defence not in ladder, also it is best for the mage attack to extend over 25k in Ladder

        Pet Types : I Say Teeka, but once the charm is used switch to either a BA/DK , useful for someone1 to have guardian blessing I beleive on there BA so they heal with 2 skills , So Goodluck your amazing, even my lvl 100
        scion rouge can never match yours , one can dream and truthfully for hp It is best for everyone to have 125+ and Tankers 150k+ Because these pest are hard hitters, and well Stun,Charm, anything else that gives you time is highly required :P
        My rogue had 215k HP in ladder, 45% dmg reduction, can dodge like all hits for 8 seconds with vagabond. Picked combat rogue for the aoe stun.
        DPS was around 25k iirc. There is a screenshot of my rogue in my signature if you like to see it outside of ladder :3
        I usually rotate both my BA, but none of them is smart enough to learn a second AoE heal :3
        Sometimes i prefer firelord for the infernal destruction or my DK due to his flex skill to tank a bit more dmg.

        Our mortal tank definitely has to go at least scion, but he has school and won't be able to be back at 80 anytime soon. He says he rather enjoy being in slayers than going all the way back up over weeks >..>;
        Same for his brother, the mage. They both do lack their scion/eidolon skills and the extra SP, but the meteor stun makes the mage worth it.

        I think I am like the bait tank *lol* Floor 51/52/55 are my floors. I'll kick in my dodge skill and dodge all hits 8 seconds, grouping the mobs in a corner, waiting for the mage to use meteor. Then using decimation as soon as the stun is over. Works fine so far.
        Floor 58 and 59 are the floors that I have to kite because my group lacks movespeed. Works fine too. Only need to kite 58 for a short period of time - my group hides in a corner, that makes the mobs reset to their original spot, then we fight them 1 by 1.
        61 was heavy because the stun of the mobs is destroying my attempt of kiting. I did tank a few hits but nothing worth mentioning.
        Knights do get a better def/hp balancer, so I guess I have to wait for our tank to have more def outside of ladder.

        Was hoping that there is some kind of neat strategy for that floor :3

        @EndLessPain

        I'll try that next time :P

        Comment


        • #5
          Have you tried the full agility stat set up? Sorry if its irrelevant to your question about ladder.

          Comment


          • #6
            Originally posted by Zalfe View Post
            Have you tried the full agility stat set up? Sorry if its irrelevant to your question about ladder.
            Haven't tried full agi yet. I had 100% crit with my master netheran gloves, thought the slightly higher dodge won't be worth giving up the dps.
            I don't have all the agi % from soul yet and it will take me a while to get them.

            Also I do need the maxed vagabond for 8 seconds of +50% to dodge ladder mobs. Sadly 3 minutes cooldown.
            I don't see the big difference in going full agi when I still need vagabond.

            I also decided to not go for more +str from soul for now. It is true that a higher base str is useful, but tanking hits / more agi for dodge should do just as fine or even better since I can still get more dps with higher wings / leveling up hellwing and pixie (only lvl 3 yet), with new fragarach tiers (when implemented) or even Truth in soul for agi and patk benefit (only +118 patk and + 2% agi yet).

            Might be mistaken, but I feel like patk gets less important when everyone can 1hit everyone else. Same in ladder. Having high dps is not useful when I die too fast.

            Comment


            • #7
              how to get over lvl 52 those monster knockback so hard =.= all of my friends tanker die with 1 shot - me ranger with slayer can stay around 3 or 4 shoot w/o HO o_0

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              • #8
                Originally posted by vipsl111 View Post
                how to get over lvl 52 those monster knockback so hard =.= all of my friends tanker die with 1 shot - me ranger with slayer can stay around 3 or 4 shoot w/o HO o_0
                That's not really hard. Get a rogue in your party with maxed vagabond skill (+50% dodge for 8 seconds).
                Let him move first and activate that skill, running into a corner. We prefer the left corner, the mobs follow him like an idiot while he cant get hit.
                Then stun the mobs until they are dead :3

                Works with a good tank too, kick in titans guard and walk into a corner, having someone in your group with an aoe stun (rogue / mage).
                We prefer to have at least 2 aoe stuns and rotate them.

                The trick is to group them. :3
                Last edited by sebastian1988; 09-20-2012, 04:49 PM.

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                • #9
                  since there are 2 DKs , how about taking turns spawning the DK ?

                  First, whoever can survive all 4 hits (stunned or not), come out, and then Mage used MS when they're all gather in 1 spot, everybody else start afk. At this time don't spawn DK yet, after 1-2 secs MS, you should spawn DK, and after you spawn DK, the Mage should spawn DK too or maybe at the same time, because sometimes demonic domain won't come out. If you guys think their hp is still too much, most likely your team doesn't have enough damage yet, because usually they all or at least 2 should die before they all regain consciousness.

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                  • #10
                    hmmm i remember 61 wasnt that hard.... it was 58 dats hard... and as well as 62.... if i remember correctly, 61 i just tank thru it.

                    Comment


                    • #11
                      61 they charge... dont run through the priest... and they silence too... so get ur embrace when the priest is 70...
                      The eidolon aoe heal doesnt get cancelled even if the priest is silenced or stunned so you might try that...
                      We just group the mobs and get the mage aoe stun aoe blah blah blah kite stun blah blah blah and go everywhr randomly when the priest run away from the mobs, not a good strategy, so don't learn from us, lol..
                      Hallo!
                      Character: (S5)Meiya
                      Server: Twilight Caverns
                      No no I'm not gonna list my pets, mounts, souls or any other stuffs on here ;x
                      LOVE PEACE AND UNICORN!
                      <3

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                      • #12
                        Anyone get to 70 yet?

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                        • #13
                          61 They charge, all you can do is tank it. Can't really kite them, need a tank with about 15k pdef, and two priests, ones in my party had 12k heal stat and 16k heal stat respectively. We also had lvl 5 twilight blessing on when we did it. It's not easy, but it's doable as long as the priests keep up with the healing.

                          Now... if anyone has an inkling of where to begin on 66, I'm all ears. 4 phoenixes, that hit hard as heck, and no pillars to hide behind.
                          The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)

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                          • #14
                            66 is heavy..
                            Well, we got KD buffs going for that floor. For the Phoenix mobs: Their attacks are like ice cone, they hit in a straight line.
                            Without KD buff.. well, you probably need a Tank with 300k+ HP and 65-70% mdr. Those mobs are pretty much hard hitting firelords..
                            If the tank can survive 2 minutes with the priests casting heals from a safe spot, then the rest of the group can just use firelords to kill the phoenix mobs.
                            Be prepared to see the parent of those phoenixes on a higher floor...that is no fun...
                            Last edited by sebastian1988; 09-24-2012, 08:18 AM.

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                            • #15
                              oh what?! there's a parent of those phoenixes? hahahha

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