I would like to know why there has been an increase in crystal only upgrade based systems. from what it looks like the servers in order to thrive depend on people cashing yes. However the server as a whole suffers when people max tenets which makes a lv 50 mortal stronger than that of a max lv ediolon. In other words the whole sense of enjoying and spending time on a game is ruined for mortals (which takes 7 days to reach) are destroying ediolon noncashers (which takes numerous months to hit) I understand that you want to make profit off of the game and its totally sensible. But by limiting stuff to cashers only makes the game very dull and aggravating to play. Therefore why not introduce a system of which a noncasher can get the benfits over a longer period of time. This will increase server health as well as keeping the players active on the server. Furthermore you will have chances to get more cash too for many people cash for pets. their mindset, why should i cash for something small when im just going to get murdered by a person who spent 3.6k of money on a BROWSER GAME!!!! I play many pay to play games and this money spent would pay for membership for these games for several years. If you are worried about making money update graphics, make it a subscription based game. This will improve server health as well as balance out the playing field a lot more than what the game program has attempted to do.
These are just some suggestions coming from a sporadic casher who server hops due to imbalance and the horrible treatment of noncashers in cs today.
These are just some suggestions coming from a sporadic casher who server hops due to imbalance and the horrible treatment of noncashers in cs today.
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