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AGI or INT eidolon nature ranger

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  • AGI or INT eidolon nature ranger



    with my stats, if i make a pure agi when i rb to eidolon, is it still viable? or shud i just stick to pure int?

    fyi: i have peace blessing lv 5, using epic ruler title effect(hp+8%, mattk/pattk+3%, crit+5% )

  • #2
    It's strange how close your patk/matk are to eachother, do you use pure topaz gems or also rubies? (and sperion which gems?)
    Crystal Saga:
    IGN: speeds
    Server: Windshear Peaks
    Lv 120 [Eidolon] Nature Ranger - Emperor
    Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
    Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

    Wartune (semi-inactive):
    IGN: Speeds16
    Server: Temple of Ibalize
    Lv45 Archer - Guild Luminaire

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    • #3
      4 flawless topaz, 1 perfect topaz in my frag. my sperion has only 1 socket and i place a lv 2 100 mattk gem inside.

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      • #4
        trying a agi build is pretty nice and i have tooo say tht the amount of dodge some rangers get from it is a night mare x_x combined with daemon shiled and a high enough atttk speeed it gets annoying >.> but its not for every one some ppl dont like or perfer a diffrent set up O.o so try it and figer out wether u like it or not x_x

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        • #5
          if let say every level we gain 3 stat points, when reach lv 120 eidolon = 360 stats points. if add all to int, 3 stats points = 10 mattk more or less. lv 120 = 1.2k mattk. if i not wrong, when rb to eidolon can get 130 free stat points? 130/3*10 =430 mattk. so total = 1630 mattk missing if i go pure agi. is it worth getting 1630 lesser mattk then compensate with crit,dodge, and hit rating?

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          • #6
            any opinions??? agi or int?

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            • #7
              Ur better of maxing out damage and 1 hitting your worst pvp target rogues
              Server:Eternal Sanctum
              IGN: (s57)Sin
              Guild: Brigade Officer
              Lv:98+ Scion
              SOUL:1652/3000(5/14/2013)

              Feed me virgins!

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              • #8
                Rogues are onehits anyways, even if he went full endu. gumih, agi or int is purely what you favorise: full int and your matk will be higher, dps slightly higher but less often crits. (higher healing capabilities as well)
                full agi for more often crits, dodge and extra hitrating, just incase some rogue thinks vagabond will save him, nice dodge avoiding quite some of their hits as well. Slightly lower DPS at the cost however.
                Crystal Saga:
                IGN: speeds
                Server: Windshear Peaks
                Lv 120 [Eidolon] Nature Ranger - Emperor
                Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
                Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

                Wartune (semi-inactive):
                IGN: Speeds16
                Server: Temple of Ibalize
                Lv45 Archer - Guild Luminaire

                Comment


                • #9
                  just wondering, if more crits, wouldnt that mean higher dps overall?

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                  • #10
                    dat def =P
                    Crystal Saga
                    IGN: (S14)Thepkmaster
                    Sever:Lycanmarsh
                    Level:Eidolon Lv80+
                    Guild: (S21)Ascendancy
                    Class:Knight


                    Broken Realm
                    IGN: darksidepk
                    Sever: [S1]Frost Highland
                    Level: Lv 40+
                    Guild: None Yet o.o
                    Class:Paladin

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                    • #11
                      Originally posted by Gumih0 View Post
                      if let say every level we gain 3 stat points, when reach lv 120 eidolon = 360 stats points. if add all to int, 3 stats points = 10 mattk more or less. lv 120 = 1.2k mattk. if i not wrong, when rb to eidolon can get 130 free stat points? 130/3*10 =430 mattk. so total = 1630 mattk missing if i go pure agi. is it worth getting 1630 lesser mattk then compensate with crit,dodge, and hit rating?
                      You never tried it out ? 1 INT = 2 MATK. Though with soul and all, it's sure that it depends then, but at the origin, 1 INT = 2 MATK.
                      It depends also how you'll go as an Eidolon with the gems. With you still use MATK gems or will you use crit ones ? I think your true build will have to be determined when you're Eido 100+.
                      Maybe after rebirth go for some INT/crit, like 1/2... Crit and dodge are so important in game, especially later one, when everybody's "uber"

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                      • #12
                        i have made a lowbie in s6 just to view speed16 charc stats and gears, and hes now pure int but has crit rate 80+%. im thinking maybe i shud go pure int as well since crit rate can be capped even without adding agi. but i have 1 problem which is i dont wish to craft that 13% crit glove since im going to make a orange saint purg ring, so overall my crit chance will be lower.

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