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Priest changes suggestions compilation [Ongoing summary]

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  • #16
    -looks over your post-
    Thanks for the suggestions! I will add them in when I can, and long posts are good :P
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    • #17
      Priest is totally in balance coz im one of them too

      Avernal, Sengolia etc coz priest even u have the max soul system it is useless in pvp
      Last edited by keenrab2002; 10-09-2012, 07:41 PM. Reason: wrong spelling
      Server: Aquatic Crypts
      Character [S15]IYOT

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      • #18
        Originally posted by keenrab2002 View Post
        Priest is totally in balance coz im one of them too

        Avernal, Sengolia etc coz priest even u have the max soul system it is useless in pvp
        You say that Priests are balanced because you happen to be one as well? Then you say that in the (most important) events they're useless. Conclusion = Your post makes no sense.
        Stalkers OP.

        Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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        • #19
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          thats change some skill
          [VIP3]♀ANPAN!!!!!!

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          • #20
            Originally posted by venomeh View Post
            You say that Priests are balanced because you happen to be one as well? Then you say that in the (most important) events they're useless. Conclusion = Your post makes no sense.
            He probably doesn't write well and though "in balance" was the same as "imbalanced".
            (S14)Squintina
            LVL 140 eidolon hybrid holy-focus priest

            (S14)Bluespark
            LVL 55 eidolon ice mage

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            • #21
              wow, this is really well put together. I didn't realize we had actually compiled that much information in the other threads!
              â™”
              Vampire Prince
              • Server: Aurora Point
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              • #22
                R2 needs to implement some of this through a balancer patch. With enough tickets posted by fellow priests, they are bound to do something about it (well, one can only hope).

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                • #23
                  I'm not a priest but....yeah they need some major work done :/ Rangers can one shot most classes with Strong Shot, knights can just be a ridiculous pain to kill, mages are a nightmare in pvp with aoe, and rogues are insane when it comes tet scaled aso dodges and crits. Priests, however, lose out in many areas; aside from buffs, curses, and angel's blessing, their appeal just isn't as high as any of the other classes. Toss in the fact that their heal stat doesn't get scaled as much in pvp areas or ladder when compared to matk or patk, it just helps to push them more to the support role. A lot of the suggestions and breakdowns here are very well done. Wouldn't mind seeing them implemented sometime in the future. Hopefully before priest becomes nothing more than an alt to buff on a whim.....
                  There will be no tomorrow should we fail to use the lessons of the past to survive today.

                  Crystal Saga
                  IGN: Codawg
                  Server: Celestial Haven
                  Guild: BrimStone
                  Class: Beastmaster
                  Random Stats: Weak. I'm weak, ok?
                  Wife: PinkPretty (she's not nice )
                  Level: Somewhere between noob and legend v-v

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                  • #24
                    Originally posted by (S14)Squintina View Post
                    He probably doesn't write well and though "in balance" was the same as "imbalanced".
                    imbalance my mistake to separate them lol
                    Server: Aquatic Crypts
                    Character [S15]IYOT

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                    • #25
                      Really like the suggestion for Demon's Grasp and Bloody Acres. Both are pretty obsolete skills. For Death Cometh, in the description it says reduces damage by 30% at lvl6. However, when I tested it there was no damage reduction. Again really nice job with this forum.

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                      • #26
                        First off, I totally agree with everyone's post, most priests are holy with just the curses in blood. You could probably add the blood curses as a 4th branch in holy and take out the rest of the blood skills, and no one would care. Thats how pathetic they are.

                        Originally posted by Codawg211 View Post
                        Rangers can one shot most classes with Strong Shot, knights can just be a ridiculous pain to kill, mages are a nightmare in pvp with aoe, and rogues are insane when it comes tet scaled aso dodges and crits. Priests, however, lose out in many areas; aside from buffs, curses, and angel's blessing, their appeal just isn't as high as any of the other classes.
                        I'm agreeing with you Codawg211 on all but one thing. Yes Rangers can kill things with Strong shot, but they are badly imbalanced as well between the two trees. Most rangers (unless your really high level scion or higher) are flat out going anti-mage. I've been a nature ranger all the way, and our damage and healing abilites just dont stack up at all. We're made to be a hybrid, yet we lose too much damage to pick up too little of healing skill. Hopefully what happened here for calculating priest skills works for ranger as well sometime, because the class skills right now between the two ranger trees aren't even the same. For one quick example, a fire arrow gets about 18% plus a fixed amount in increased attack, while a magic arrow gets 12% plus a lower fixed in increased magic attack. Plus the fact that all bows give at least 33% more patk than matk not considering green stats. Nature could use some looking at, but right now I agree that priests need revamped far more.

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                        • #27
                          Originally posted by mythbot View Post
                          I'm agreeing with you Codawg211 on all but one thing. Yes Rangers can kill things with Strong shot, but they are badly imbalanced as well between the two trees. Most rangers (unless your really high level scion or higher) are flat out going anti-mage. I've been a nature ranger all the way, and our damage and healing abilites just dont stack up at all. We're made to be a hybrid, yet we lose too much damage to pick up too little of healing skill. Hopefully what happened here for calculating priest skills works for ranger as well sometime, because the class skills right now between the two ranger trees aren't even the same. For one quick example, a fire arrow gets about 18% plus a fixed amount in increased attack, while a magic arrow gets 12% plus a lower fixed in increased magic attack. Plus the fact that all bows give at least 33% more patk than matk not considering green stats. Nature could use some looking at, but right now I agree that priests need revamped far more.
                          True. I made a nature ranger, and kept it that way up until it hit 50, where I used an ARC and the free SoT to change it to an antimage hybrid. It always caught me as a bit odd that the nature rangers main spammable skill, magic arrow, has a shorter range (400) compared to its basic shoot (450). The lack of overall damage skills on nature rangers, combined with the lack of balance between matk and patk on their weapons, all but pushes you to avoid a pure nature ranger path. Similar to how the skill issues with priests and lack of balance in battleground areas force them out of the damage spot (which is what blood is supposed to be) and back into a mere support role, with the expectation to do nothing but buff and heal at someone's beck and call. The overall balance of the game needs to be reviewed; yes, I understand that each class has it's positive and negative appeal. However, when one classes main appeal (being able to solo earlier than any other class) is all they have, and they seem to gain less and less compared to the other classes at higher stages, just does not seem to be as balanced as it was originally advertised to be. (Before you ask, I've played multiple servers, every character) Priests are great before scion and eidolon. However, somewhere, somehow, they get the short end of the stick to such a point that they simply become a farmer character, and given that other classes can eventually catch up and surpass them in even that, fall away completely. I'm not a priest as a main, but it does seem that when a vast majority of the priest base is saying something is wrong, and has provided evidence and points in many different posts, well then, something just isn't right.

                          On a side note, thank you Virtue_Sigil for taking the time out to compile all of this information in such a neat and compact form. It's good to know that the ideas out there have been seen, and for the time being, are beginning to get fine-tuned.
                          Last edited by Codawg211; 10-11-2012, 02:44 AM.
                          There will be no tomorrow should we fail to use the lessons of the past to survive today.

                          Crystal Saga
                          IGN: Codawg
                          Server: Celestial Haven
                          Guild: BrimStone
                          Class: Beastmaster
                          Random Stats: Weak. I'm weak, ok?
                          Wife: PinkPretty (she's not nice )
                          Level: Somewhere between noob and legend v-v

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                          • #28
                            Update done.
                            Going to work on Bloody Acres and review some of the other suggestions that have yet to be added to the final review.

                            Also thank you as well Codawg211. Your input especially coming from another class puts all my suggestions into perspective. As Priests do require a overhaul fixing majority of the skills.
                            Helpful Links




                            Something wrong or suspicious when talking to a Game Master/Moderator? Check here for the current .

                            If you want a guide or a reference (stats) just pm me and I will be happy to make on for you.
                            Taking a bit of a break as well, kinda sick at the moment.

                            Moderators Be Thou for the People.
                            -Kind Regards V
                            -What's left in the end...is not always what you wish for!

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                            • #29
                              Read the rules before posting here.

                              "Any flaming or irrelevant posts will be deleted immediately."
                              Helpful Links




                              Something wrong or suspicious when talking to a Game Master/Moderator? Check here for the current .

                              If you want a guide or a reference (stats) just pm me and I will be happy to make on for you.
                              Taking a bit of a break as well, kinda sick at the moment.

                              Moderators Be Thou for the People.
                              -Kind Regards V
                              -What's left in the end...is not always what you wish for!

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                              • #30
                                Bump.

                                Suggestion 1: Enable curses to trigger critical hits. Even at max skill level, curses does way too little damage (35% of magic attack) over 3 seconds.

                                Suggestion 2: Enable critical healing. Critical healing will be amplified the same way as damage attacks do.

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