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  • guild stones

    I play on S71 in Crystal Saga and I used to be in the number one guild and as far as I knew, guild stones weren't a problem, but now after the merge, I'm in another guild and I can clearly see why there should be a change in how you can get guild stones, I know you can get guild stones from a certain daily event with the nimbus crystal, but I think there should be other ways to get guild stones, cause now, only the strongest guilds can get guild stones and use them, since they can all kill everyone there who isn't from their guild and this isn't the way it should be in my opinion, I think less strong guilds should also be able to get guild stones so the weaker guilds can level up as well.
    My suggestion for this is that you can get guild stones by buying them, and I know those stones are really valuable, but money isn't so easy to get in a guild, so my proposale is that they can be purchased for 5 or 10 silver each and maybe they could be sold in the faith shop for like 100 crystal or so.
    I hope a moderator will read this and tell me whether or not they could do anything with this, thank you.

  • #2
    or make it available from other events or just make it so guild can be lvled up without the need of stones.

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    • #3
      Originally posted by Overload21 View Post
      or make it available from other events or just make it so guild can be lvled up without the need of stones.
      I don't think leveling the guild up with stones is a bad thing, you'll have to work extra hard to get the guild a level up and that's good, I just think that the way to get guild stones is just bad

      Comment


      • #4
        Personally, I think that there are many guild events that could be made to also give stones. I totally understand your frustration on having problems leveling your guild, especially if the same strong guild takes Gotor every night, giving them nimbus everyday. I think that a better way to add guild stones into the game for guilds that do not have the option of getting Gotor would be something like this.

        Guild Boss: Guild reward or 2 stones for completing each faze of growth. (IE. White, Green, Blue, and Purple) That would give a total of 8 guild stones for each fully completed Guild Boss.
        Guild Resource Battleground: For every 10 completions of GRB by members of the same guild, the guild is rewarded with 1 Guild Stone with a Maximum of 8 stones per day.
        Delivery: For every 10 completions of a FULL Delivery Quest of level 4 or higher, be rewarded with 1 Guild Stone. Maximum of 5 Guild Stones per day.
        Escort: For every 20 Completions of a FULL Escort Quest of level 4 or higher, by character in the same guild, be rewarded with 1 Guild Stone. Maximum of 5 per day.

        Also another good idea would be for the players to be able to trade their contribution for Guild Stones. Like I think a good total would be 250 Contribution = 1 Guild Stone. That way, you are doing guild quests and events that give contribution everyday, and you are donating your gold to help your guild. You could then help your guild by purchasing the Stones with the contribution that you got for helping your guild. Making it a big circle.

        I think that a pack that gives 5 or 10 guild stones in the market would not be a horrible idea, but it would not be cheap if they did decide to add it to the market. I would think that it would be somewhere around Small Pack (5 Stones) = 800 crystal and a Large Pack (10 Stones) = 1500 crystal. Honestly if they were cheap to purchase in the fate shop, (is 100 crystal each) then people could purchase a decent amount of them just by trading in charm for crystal. Not that it is not a good idea to do that, but you would see level 10 guilds on servers that are a week old if that is the case. LOL

        So, not too bad... and I gave my ideas as well.

        If there are no stupid questions, then what kind of questions do stupid people ask? Do they get smart just in time to ask questions?

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        • #5
          Originally posted by Din0queen View Post
          I don't think leveling the guild up with stones is a bad thing, you'll have to work extra hard to get the guild a level up and that's good, I just think that the way to get guild stones is just bad
          i think its more bad as valor from s67 just kill gotor for stopping others from getting any stones when they dont even transport nimbus at all.
          tats really sick and frustrating.

          Comment


          • #6
            Originally posted by BlazingAngel View Post
            Personally, I think that there are many guild events that could be made to also give stones. I totally understand your frustration on having problems leveling your guild, especially if the same strong guild takes Gotor every night, giving them nimbus everyday. I think that a better way to add guild stones into the game for guilds that do not have the option of getting Gotor would be something like this.

            Guild Boss: Guild reward or 2 stones for completing each faze of growth. (IE. White, Green, Blue, and Purple) That would give a total of 8 guild stones for each fully completed Guild Boss.
            Guild Resource Battleground: For every 10 completions of GRB by members of the same guild, the guild is rewarded with 1 Guild Stone with a Maximum of 8 stones per day.
            Delivery: For every 10 completions of a FULL Delivery Quest of level 4 or higher, be rewarded with 1 Guild Stone. Maximum of 5 Guild Stones per day.
            Escort: For every 20 Completions of a FULL Escort Quest of level 4 or higher, by character in the same guild, be rewarded with 1 Guild Stone. Maximum of 5 per day.

            Also another good idea would be for the players to be able to trade their contribution for Guild Stones. Like I think a good total would be 250 Contribution = 1 Guild Stone. That way, you are doing guild quests and events that give contribution everyday, and you are donating your gold to help your guild. You could then help your guild by purchasing the Stones with the contribution that you got for helping your guild. Making it a big circle.

            I think that a pack that gives 5 or 10 guild stones in the market would not be a horrible idea, but it would not be cheap if they did decide to add it to the market. I would think that it would be somewhere around Small Pack (5 Stones) = 800 crystal and a Large Pack (10 Stones) = 1500 crystal. Honestly if they were cheap to purchase in the fate shop, (is 100 crystal each) then people could purchase a decent amount of them just by trading in charm for crystal. Not that it is not a good idea to do that, but you would see level 10 guilds on servers that are a week old if that is the case. LOL

            So, not too bad... and I gave my ideas as well.
            i think it would be nice if they also increase the guild max lvl to 20 that way it would be more fun and old guilds too would have something to do.
            and i really like ur ideas they should make guild stones available that way too.
            it will be more fun then.

            Comment


            • #7
              i think if they fix the kyamo mountain afk protection ... that will be awesome at least a competition on killing gotor .. rather than hiding there, then bug the protection and wait gotor to appear on afk mode and bang 2 hits kill
              also .. how they kill gotor in 2 hits? since gotor takes fixed attk dmg

              Comment


              • #8
                Originally posted by BlazingAngel View Post
                Personally, I think that there are many guild events that could be made to also give stones. I totally understand your frustration on having problems leveling your guild, especially if the same strong guild takes Gotor every night, giving them nimbus everyday. I think that a better way to add guild stones into the game for guilds that do not have the option of getting Gotor would be something like this.

                Guild Boss: Guild reward or 2 stones for completing each faze of growth. (IE. White, Green, Blue, and Purple) That would give a total of 8 guild stones for each fully completed Guild Boss.
                Guild Resource Battleground: For every 10 completions of GRB by members of the same guild, the guild is rewarded with 1 Guild Stone with a Maximum of 8 stones per day.
                Delivery: For every 10 completions of a FULL Delivery Quest of level 4 or higher, be rewarded with 1 Guild Stone. Maximum of 5 Guild Stones per day.
                Escort: For every 20 Completions of a FULL Escort Quest of level 4 or higher, by character in the same guild, be rewarded with 1 Guild Stone. Maximum of 5 per day.

                Also another good idea would be for the players to be able to trade their contribution for Guild Stones. Like I think a good total would be 250 Contribution = 1 Guild Stone. That way, you are doing guild quests and events that give contribution everyday, and you are donating your gold to help your guild. You could then help your guild by purchasing the Stones with the contribution that you got for helping your guild. Making it a big circle.

                I think that a pack that gives 5 or 10 guild stones in the market would not be a horrible idea, but it would not be cheap if they did decide to add it to the market. I would think that it would be somewhere around Small Pack (5 Stones) = 800 crystal and a Large Pack (10 Stones) = 1500 crystal. Honestly if they were cheap to purchase in the fate shop, (is 100 crystal each) then people could purchase a decent amount of them just by trading in charm for crystal. Not that it is not a good idea to do that, but you would see level 10 guilds on servers that are a week old if that is the case. LOL

                So, not too bad... and I gave my ideas as well.
                I really like these ideas, but yeah, I do agree with you that being able to buy guild stones in the fate shop may not be such a good idea, but I really hope R2 will do something with all these ideas cause they're not bad at all, they're really good and it will help guilds level up

                Comment


                • #9
                  i think once a guild is maxed on lvl they should not be able to fight for the nimbus mine that way it will let other guild get a chance to lvl your guilds up

                  Comment


                  • #10
                    Originally posted by ilovecats10000 View Post
                    i think once a guild is maxed on lvl they should not be able to fight for the nimbus mine that way it will let other guild get a chance to lvl your guilds up
                    That won't happen since quarry still gives guild reserves and contri. In addition to that once you get to level 10 you still need stones to level up guild skills, so this would just be punishing guilds for leveling. There just needs to be more ways of getting guild stones than only quarry is all.

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                    • #11
                      Don't forget that not everyone is lvl120-150 just yet, and still need exp from easy nimbus bath.
                      CrystalSanctuary

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                      • #12
                        Originally posted by pronoob View Post
                        Don't forget that not everyone is lvl120-150 just yet, and still need exp from easy nimbus bath.
                        but some guilds are too selfish and kill gotor when they dont even carry nimbus.
                        They just kill it so other guilds cant grow.
                        Just like Valor from s63 does.

                        Comment


                        • #13
                          Yes. This is why I take gotor. Just to keep other guilds from leveling. *evil snicker*
                          Sarcasm aside, gotor is a great way to get guild reserves. Every hour you can claim a certain bit of rewards. Tis why we don't actually collect the stones.
                          Last edited by Reverie; 10-20-2014, 03:52 PM. Reason: Removed unnecessary comment for you.
                          Firekitty
                          S63 Hellstorm
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                          • #14
                            Reminding posters to keep this thread on topic. The forum is no place for in-game drama.

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                            • #15
                              I was actually coming back to edit my post but I see I've been beaten
                              Anywho, not that I'd even use it but id also like to suggest some other method of getting guild stones. Like nimbus shards, have a stone shard that drops from dg bosses that when used adds 1 guild stone to the current guild the player is in. Untradeable of course. And to keep the sudden spam of stones low make it nm mode only and keep the drop rate low, or do it like only nm bosses within 10 levels of you and the glutton beast for eba since there are no dgs with 140 bosses (I don't think glutton is 140 anyways.) or to make it r2 appealing also put it in the fate shop for 30xtal = 1 stone shard
                              Last edited by KitN_Bloodwell; 10-20-2014, 03:35 PM. Reason: cant type/ doesnt proofread
                              Firekitty
                              S63 Hellstorm
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