Hi,
I would like to request that the goddess of aurora blessing gets some adjustment.
The only use in pvp that i saw so far is to bless my opponent with my selfbuff to remove their peace or light blessing. Same in avernal.
Defense is nice but most people don't benefit much from it. The blessing of peace adds int and str to give +atk % a greater boost, the goddess of glory adds dodge and hit (its an agi boost)but the blessing of twilight doesn't add endurance to give +hp and +def a greater boost.
It adds reduction, that is nice but 12% reduction can't tank the hits of opponents who are using peace or glory. It would only be possible if the other buffs dont add much more than those 12% in total damage.
So how about adding AP def and Crit def to it? It would make it a bit more useful in my opinion.
At the same time, crit def should be fixed so that it actually reduces crit dmg.
It pretty much should be the counter to peace (high def should be able to tank the atk boost) and to light (void the additional critdmg, ap and extra hits).
And blessings should not use up charm / go to cool down when the blessing itself fails.
If you cancel the channeling by walking, dying or because the target is out of reach, it shouldnt be used up at all.
If you actually play this game then you will know that only 1/3 of your defense is taken away from your opponents damage.
Even knights might prefer peace or light over twilight due to the fact that they can regen hp with their dealt damage (vamp skill).
Just some of my thoughts.
I would like to request that the goddess of aurora blessing gets some adjustment.
The only use in pvp that i saw so far is to bless my opponent with my selfbuff to remove their peace or light blessing. Same in avernal.
Defense is nice but most people don't benefit much from it. The blessing of peace adds int and str to give +atk % a greater boost, the goddess of glory adds dodge and hit (its an agi boost)but the blessing of twilight doesn't add endurance to give +hp and +def a greater boost.
It adds reduction, that is nice but 12% reduction can't tank the hits of opponents who are using peace or glory. It would only be possible if the other buffs dont add much more than those 12% in total damage.
So how about adding AP def and Crit def to it? It would make it a bit more useful in my opinion.
At the same time, crit def should be fixed so that it actually reduces crit dmg.
It pretty much should be the counter to peace (high def should be able to tank the atk boost) and to light (void the additional critdmg, ap and extra hits).
And blessings should not use up charm / go to cool down when the blessing itself fails.
If you cancel the channeling by walking, dying or because the target is out of reach, it shouldnt be used up at all.
If you actually play this game then you will know that only 1/3 of your defense is taken away from your opponents damage.
Even knights might prefer peace or light over twilight due to the fact that they can regen hp with their dealt damage (vamp skill).
Just some of my thoughts.
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