for starters, can some of the stats be changed on the blood tree for priests.
for example. sacrifice is a level 80 skill, and hits lower then blood beam and blood pact. can an hp % bonus be added to that as well, to make it worth using for damage?
2. death cometh. this skill is a joke, it dose not reduce damage from crits, or lucky strikes. and even the 25% reduction for level 5 isn't that noticible. knights skills offer way more defence. can the numbers be changed? duration / cooldown as well
people who complain about how hard priests can hit, they ARE NOT using these skills. the hard hits are from LIGHT BEAM. which for endurance priests, is not worth using outside of sengolia.
3. character avatar changes
-A. Priests hold books, rangers show quiver
-b. when hiding characters, hid pets too
for example. sacrifice is a level 80 skill, and hits lower then blood beam and blood pact. can an hp % bonus be added to that as well, to make it worth using for damage?
2. death cometh. this skill is a joke, it dose not reduce damage from crits, or lucky strikes. and even the 25% reduction for level 5 isn't that noticible. knights skills offer way more defence. can the numbers be changed? duration / cooldown as well
people who complain about how hard priests can hit, they ARE NOT using these skills. the hard hits are from LIGHT BEAM. which for endurance priests, is not worth using outside of sengolia.
3. character avatar changes
-A. Priests hold books, rangers show quiver
-b. when hiding characters, hid pets too
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