Announcement

Collapse
No announcement yet.

Feedback Frenzy

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Feedback Frenzy

    Pros:
    1. Content is regularly updated which is great. Each week something new happens.
    2.
    Cons:
    1.People like myself have far too much access to end game systems like Tenants, Holy favour etc. This discourages players and defers them to play as they can not compete in any circumstances.
    2. There are still class skills which have been the same since release of the game which didnt change with the introduction to systems and new items which mean the skills are pointless. Spring sword for knight etc or the damage ratio and %'s need to be re considered as the game has improved DRASTICALLY since the release from beta.

    Suggestions:
    1. Make early game items easier to obtain to help with server longevity and player satisfaction. e.g. Heroic wings gems etc whilst focus the cashers towards more end game systems and items like tenants. Usually cashers like myself have to work so i buy to stay ahead where as as it is indeed a game a lot of younger players who are not able to afford $299.99 (which is ridiculous +VAT and the company isn't even in Europe) a chance to farm and improve their Characters and help improve economies by being able to finish dungeons to some extent compared to cashed up players.
    2. Balance Sengolia... Sengolia used to be a "Battleground" now its who ever has the most money wins and one shots everyone. Improve the minigame rebalance the stats of players make it skill based rather than cash base. Revitalise the core of this game.
    3.Make it easier to level up:
    Monsters give MORE exp people will get to the 3rd plane easier instead of quiting after level 60 as a Mortal with no cash it is impossible to do most events etc.. or if you don't have VIP you might as well not play. Give people easier access to mid game as they need to go 1-80 then 1-100 then 1-50 make it easier as a Mortal to level to help people access further game events and keep people active.

    Conclusion.
    Your game mechanics are the same as it was from Beta and the game has evolved ALOT since then. End game and eido has been added so giving players better accessibility to early game items and exp to help prevent players leaving the game is a must. Because all they can do is just about farm Revnants vault until they have like 5k defence to solo sacrificial and by then they would have to be scion and would of already quit by then.

  • #2
    Feedback Frenzy has already ended. Only posts made in the official thread during the event duration will be translated and sent to the developers to be reviewed.

    Comment


    • #3
      And what's the results of it?!!!

      Comment


      • #4
        What's the point of this section in forum if suggestions and feedback won't be considered? I know it's late for the event; I am not looking for a reward as I spend ridiculous amounts on this game to begin with. I just figured another perspective would help.

        Comment


        • #5
          Originally posted by Pretz12345 View Post
          What's the point of this section in forum if suggestions and feedback won't be considered? I know it's late for the event; I am not looking for a reward as I spend ridiculous amounts on this game to begin with. I just figured another perspective would help.
          Suggestions and feedback posted in the subforum do have the opportunity to be passed along for review, however that is only if it acquires unanimous support from the playerbase. Because your post did not make the deadline, it will require just that before a forward is considered.

          The luxury of Feedback Frenzy was that regardless of whether or not the feedback provided was widely supported or constructive, it was forwarded to the devs as a whole as they specifically requested feedback in the form of the recent event.
          Last edited by Reverie; 12-16-2015, 02:26 PM.

          Comment


          • #6
            Alright well we will see the extent of the games longevity with it's current business model. It is evident it needs a new approach as this cash cow model they are using is becoming more and more apparent. Would be ideal if at least seasonal the developers would re-evaluate and assess the game to date; instead of firing the same events and even more ridiculous systems with no contained release segments i.e level requirements like the soul system instead of uncapped systems which can be maxed immediately.Developers need to add a further stage or peer review before releasing content and look at the game holistically instead of "strangling" or "milking" what is currently there. Profits vs customer experience? or pure profit my ultimate suggestion would be to re-insert an element of "balance" to the game. I have spent thousands of Pounds (now including VAT) into a game I am starting to less and less enjoy. Maybe even use A+B testing on new servers to regulate it's lifecycle.

            This is not a rant this is serious feedback.

            Comment

            Working...
            X