Announcement

Collapse
No announcement yet.

Avernal Realm(unfair for melees)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Avernal Realm(unfair for melees)

    I think it is very unfair that melees are put at a great disadvantage at avernal realms..

    I mean people keep using knockback skills on bosses to warpers to prevent melees from hitting bosses

    I demand that r2 should disable bad stats on bosses even stun.. It is really unfair for us melee we cant accumulate much points because we get warped out of the area often..

    That is not even tactics.. long rangers are always at the advantage.. and they even get long range frost buff which they can get while afar while us we need to get close..

    This issue is something to be acted upon right away.. this game is getting unfair as the time passes

    I mean when we get teleported.. we get like 500k to 1.5M damage difference on long rangers..

    What is this for?? to buff and boost long ranger players?? This is literally stupid.. so stupid that I want to spam tickets..
    Last edited by BrotherVT; 07-03-2012, 05:24 PM. Reason: Merging Posts
    IGN:: ???
    Server :: Cheurna Gorge
    Class :: Rogue
    level :: 60+

  • #2
    I'm a Melee that had a Ranger tanking the boss - and I ended up beating him claiming first by 600,000 damage.
    The King doesn't fall so easily boys

    Comment


    • #3
      Originally posted by BrotherVT View Post
      I'm a Melee that had a Ranger tanking the boss - and I ended up beating him claiming first by 600,000 damage.
      No you dont get it.. they are entering with alts that does knockback.. -_-
      IGN:: ???
      Server :: Cheurna Gorge
      Class :: Rogue
      level :: 60+

      Comment


      • #4
        NO you dont get it i dont think, I play both a melee and a archer, With the knockback your speaking off, While you think its stupid if you play an archer you'l see the skill is needed. If your a close combant and a knight i belive you have dragon hook at somepoint so pull it away from the wall. While i agree with your idea of taking the bad status such as knockback away in realm, i do not agree with it being unfair on anyone. Firstly, knights dragon hook if you max it is 400 Same as the archers basic nearly, not to mention knights have tons of defence. Rouges are EVEN BETTER off, You have a cloak which makes you impossable to shoot at, you can also pop out and stun for 4 seconds, recloak with a skill and stun again if you time it all right. The knockback on archer classes ( i belive its the only class to have a knockback correct me if im wrong). So dont say its unfair, when its not. Rouges have more than enought 'advanages' in Realm i think since they are a Dps Not a Dph. =] Hope this helps your mind settle.

        Comment


        • #5
          The Nature Skill tree has Knockback, it is the strongest attack-skill Nature has. Disabling it = crippling nature rangers severely. Knockback-range at lv5: 300. Knights even outrange them.
          Other knockbacks can come from Super Angel-pets.

          Do know that BOTH knockback and dragonhook are culprits, not just knockback. If a knight dragonhooks the mob 400range, all the melees gotta walk as well and mages/priests/any aoe really is certain to miss on every hook.
          Crystal Saga:
          IGN: speeds
          Server: Windshear Peaks
          Lv 120 [Eidolon] Nature Ranger - Emperor
          Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
          Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

          Wartune (semi-inactive):
          IGN: Speeds16
          Server: Temple of Ibalize
          Lv45 Archer - Guild Luminaire

          Comment


          • #6
            I've seen many rangers purposely knock the Avernal Boss into portals in order to send melee fighters like myself across the map. Even if you're only gone for a second you lose quite a bit of damage. Multiply that by the amount if times you get warped, it adds up to fair amount.

            I vote for making mobs in Avernal immune to knockback effects. Rangers still get their attacks for dps and melee get a break from this annoying "tactic".
            Server: (S4)Wilterlands
            Class: Rogue
            Level: 120
            Plane: Eidolon
            Rank: Emperor

            Threads:



            Comment


            • #7
              Then Dragonhook the boss into the corner behind the portal: It can't be knocked back anywhere from that. If it does move, someone else used dragonhook being not so clever or a pet with Drag-skill.
              Eitherway you guys keep on acting like you're the only one who misses damage but mages, priest, and even rangers can and will miss out on damage like that by moving the mob around. Dragonhook is just as annoying as that.
              Crystal Saga:
              IGN: speeds
              Server: Windshear Peaks
              Lv 120 [Eidolon] Nature Ranger - Emperor
              Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
              Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

              Wartune (semi-inactive):
              IGN: Speeds16
              Server: Temple of Ibalize
              Lv45 Archer - Guild Luminaire

              Comment


              • #8
                than why dont just make the Monster in the Realm just "imun" to knockback. dmg and so will still done but the "cant be moved" than the Ranger and other class can do there skills and the close battle classed dont need to Run.. :x
                Char:Linachan
                Class: Rouge
                Server: The Void (21)
                specialist in: Crit's & Dodge
                Tamalan points: 544

                Comment


                • #9
                  *message deleted*

                  Comment


                  • #10
                    Originally posted by MakotoHyogo View Post
                    NO you dont get it i dont think, I play both a melee and a archer, With the knockback your speaking off, While you think its stupid if you play an archer you'l see the skill is needed. If your a close combant and a knight i belive you have dragon hook at somepoint so pull it away from the wall. While i agree with your idea of taking the bad status such as knockback away in realm, i do not agree with it being unfair on anyone. Firstly, knights dragon hook if you max it is 400 Same as the archers basic nearly, not to mention knights have tons of defence. Rouges are EVEN BETTER off, You have a cloak which makes you impossable to shoot at, you can also pop out and stun for 4 seconds, recloak with a skill and stun again if you time it all right. The knockback on archer classes ( i belive its the only class to have a knockback correct me if im wrong). So dont say its unfair, when its not. Rouges have more than enought 'advanages' in Realm i think since they are a Dps Not a Dph. =] Hope this helps your mind settle.
                    Why would a dps rogue such as me use cloak?? I mean I can tank the boss.. that skill is entirely useless in avernal when a defenseless rogue can just run through
                    the portal if he/she is close to death.

                    Hello?? we are talking about rogue here? We dont have any skill that can hook the mob to you?? we only have jump skill.

                    btw please read my second post again before speaking about other classes.

                    Originally posted by speeds16 View Post
                    The Nature Skill tree has Knockback, it is the strongest attack-skill Nature has. Disabling it = crippling nature rangers severely. Knockback-range at lv5: 300. Knights even outrange them.
                    Other knockbacks can come from Super Angel-pets.

                    Do know that BOTH knockback and dragonhook are culprits, not just knockback. If a knight dragonhooks the mob 400range, all the melees gotta walk as well and mages/priests/any aoe really is certain to miss on every hook.
                    Originally posted by speeds16 View Post
                    Then Dragonhook the boss into the corner behind the portal: It can't be knocked back anywhere from that. If it does move, someone else used dragonhook being not so clever or a pet with Drag-skill.
                    Eitherway you guys keep on acting like you're the only one who misses damage but mages, priest, and even rangers can and will miss out on damage like that by moving the mob around. Dragonhook is just as annoying as that.
                    dude the issue here is knockback and warp abuse. not the skills of those jobs.. pls reread my first post

                    Originally posted by Doragontenma View Post
                    I've seen many rangers purposely knock the Avernal Boss into portals in order to send melee fighters like myself across the map. Even if you're only gone for a second you lose quite a bit of damage. Multiply that by the amount if times you get warped, it adds up to fair amount.

                    I vote for making mobs in Avernal immune to knockback effects. Rangers still get their attacks for dps and melee get a break from this annoying "tactic".
                    Yes, They should make bosses immune in all kinds of bad effects or any other terrain effects.

                    Originally posted by Linachan~ View Post
                    than why dont just make the Monster in the Realm just "imun" to knockback. dmg and so will still done but the "cant be moved" than the Ranger and other class can do there skills and the close battle classed dont need to Run.. :x
                    This is what I'm waiting to read/hear from intellectual people.. make the bosses unmovable so that nobody complains about missing the boss.
                    Last edited by Yasatsuna; 07-07-2012, 10:49 AM.
                    IGN:: ???
                    Server :: Cheurna Gorge
                    Class :: Rogue
                    level :: 60+

                    Comment


                    • #11
                      rogues already do too much dmg why dont u complain bout that? #03
                      some rogues have too much dps that moving the boss around wont stop em from being 1st
                      Support this please

                      IGN: (s28)Tadashi

                      Comment


                      • #12
                        Why don't R2 just split the ranking between different classes? There would be 15 winners or more.
                        Mage: 1st, 2nd, 3rd, 4th, 5th
                        Priest: 1st, 2nd, etc.
                        And so on with other classes. This way everyone have the same chance of winning regardless of dps, knockback, stun, etc.

                        Comment


                        • #13
                          Originally posted by lancerzzz View Post
                          Why don't R2 just split the ranking between different classes? There would be 15 winners or more.
                          Mage: 1st, 2nd, 3rd, 4th, 5th
                          Priest: 1st, 2nd, etc.
                          And so on with other classes. This way everyone have the same chance of winning regardless of dps, knockback, stun, etc.
                          Now this'd be pure awesomeness.
                          Stalkers OP.

                          Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

                          Comment


                          • #14
                            would be cool, never gonna happen we know r2
                            Support this please

                            IGN: (s28)Tadashi

                            Comment


                            • #15
                              Originally posted by Yasatsuna View Post
                              I think it is very unfair that melees are put at a great disadvantage at avernal realms..

                              I mean people keep using knockback skills on bosses to warpers to prevent melees from hitting bosses

                              I demand that r2 should disable bad stats on bosses even stun.. It is really unfair for us melee we cant accumulate much points because we get warped out of the area often..

                              That is not even tactics.. long rangers are always at the advantage.. and they even get long range frost buff which they can get while afar while us we need to get close..

                              This issue is something to be acted upon right away.. this game is getting unfair as the time passes

                              I mean when we get teleported.. we get like 500k to 1.5M damage difference on long rangers..

                              What is this for?? to buff and boost long ranger players?? This is literally stupid.. so stupid that I want to spam tickets..

                              knockback and drag doesn't even have anything to do with bad stats and the melee classes ur talking to are tanks and rogues. I'm pretty sure tanks have drag and can also use a pet with drag and rogues have there movement speed and atk speed. Amd if ur still having problems just go to a different room
                              Name: (S1)GeoStigma
                              Class: Hybrid Mage
                              Honor: Emperor
                              Plane: Eidolon
                              Level: Unknown
                              Guild: Noypi



                              Waiting for you and waiting your love...
                              But you never came to me
                              And I am still waiting until my death...
                              But you hate me...
                              So I shall kill you..
                              And make you suffer...

                              Kill me..
                              Kiss me..
                              Bury me..
                              But..
                              Just look at me....

                              Comment

                              Working...
                              X