From my understanding, Crystal saga seems to be heading towards a situation where the internet connection with cs is getting weaker and weaker. The internet latency and stability seems to falter more and more as time goes on, and to be quite frank, its getting really annoying now. Today, I happened to experience the worst internet connection with cs servers in my cs gaming experience - disconnecting from more than half my dungeon runs and of course, experiencing lots of lag to the point where your character dies and/or pet dies, because your character just stands there doing nothing when you lag and monsters + bosses can still hurt you. What's even more insulting is the internet disconnection with cs servers and the screen doesn't even indicate that you have been disconnected. The player is just left clueless and still thinks they are just lagging.
I'm playing on the server sea of dreams, and while its interesting to have the constant special events, week after week, in my personal opinion, this internet connection issue with cs servers should be addressed first. Without a stable internet connection, how can you get anything done? Well, its going to be hard, but nobody is going to enjoy losing their dungeon runs, or lagging to the point where you die even though, on normal circumstances, you can finish a dungeon with ease. I would also assume that players participating in events aren't going to be too happy if they keep disconnecting as well: I mean, how can you progress in events if you just keep disconnecting?
There are of course, other negative impacts for having unstable internet connections with cs servers:
1) losing ladder attempts, dying due to internet lag
2) Losing bath attempts
3) Already mentioned losing dungeon attempts, and dying due to internet lag
4) Losing competitive edges in tamalan arena, sengolia, avernal, guild resource, land grab, gotor, and potentially having many moves not being registered timely.
5) Losing training ground attempts, and dying more frequently due to internet lag
6) Being forced to repeat the same actions multiple times because your actions weren't registered (talking to npc, turning in quests, selling items)
7) Survival of the fittest becomes a lot more difficult with more internet lag, and disconnection will force you to lose your attempt.
8) The crypt becomes a lot more difficult if you disconnect during your run, and the internet lag simply reduces your chances of getting 1-3 placement.
For the weaker players, internet lagging in dungeons would be even more fatal, as their potions probably won`t register, their attacks won`t register, and thus would likely die faster and many more times. With less hp, some players may be more vulnerable to the side-effects of internet lag.
Whats the solution?
Well, a good starting point is having some kind of guide released on how to avoid lagging, or how to reduce internet latency and lag with crystal saga servers. The permanent solution is unknown to me, but I'm assuming it has to do with improving server connection somehow, perhaps hiring technical consultants and renting/buying better servers and other related technology. As cruel as it might sound, maybe R2 should find relationships as to whether increased number of characters online = more internet lag and instability for the cs population. If more characters online = more internet lag, perhaps its time to reduce the incentives to have more alternate characters. In cs, it seems that 1 player = a lot of characters, and in the self interest of players, people like making alternate characters to farm more dungeons or things for events. One random idea is to have limits as to how many people can log into 1 server. This has pros and cons, but if too many people are logged on, nobody is going to benefit.
Why is it important for R2 to fix this problem?
In my opinion, without the basic, stable internet connection with cs servers, players are going to lose incentive to play crystal saga, and may lose incentive to spend in cash shop. If the internet connection with cs servers becomes hopeless, no one will want to play cs and thus player population will decline & spending in cash shop and various cs products will decline. If players continually anticipate that they will lose a large portion of their dungeon runs due to internet disconnection with cs servers, and potentially die a lot more in dungeons because the game just internet lags, the incentive to buy dungeon keys and the incentive to benefit from vip's extra dungeon runs will be reduced. Why would Mr. Richperson spend money and resources on extra dungeon attempts, if the benefits are just going to be reduced by systematic lag and internet disconnection? Mr. Richperson is thus less likely to spend money on dungeon keys and vip. In some of the dungeons, dying = get sent back to town, so in those scenarios, dying is equivalent of losing a dungeon run.
So, my conclusion is simple: improve the internet connection with cs servers for both the player's sake and for R2 revenue basis. I personally don't like lagging, and from a rational person's point of view, we can assume nobody likes internet lagging. Assuming R2 has a limited resources, I would rather see a better internet connection with cs servers and less or no special events, than worsening internet connections and all the cool special events. After the internet connection issue has been fixed, any cool, special events or new implementations to the game will be enjoyed easily with little internet connection issues.
I'm playing on the server sea of dreams, and while its interesting to have the constant special events, week after week, in my personal opinion, this internet connection issue with cs servers should be addressed first. Without a stable internet connection, how can you get anything done? Well, its going to be hard, but nobody is going to enjoy losing their dungeon runs, or lagging to the point where you die even though, on normal circumstances, you can finish a dungeon with ease. I would also assume that players participating in events aren't going to be too happy if they keep disconnecting as well: I mean, how can you progress in events if you just keep disconnecting?
There are of course, other negative impacts for having unstable internet connections with cs servers:
1) losing ladder attempts, dying due to internet lag
2) Losing bath attempts
3) Already mentioned losing dungeon attempts, and dying due to internet lag
4) Losing competitive edges in tamalan arena, sengolia, avernal, guild resource, land grab, gotor, and potentially having many moves not being registered timely.
5) Losing training ground attempts, and dying more frequently due to internet lag
6) Being forced to repeat the same actions multiple times because your actions weren't registered (talking to npc, turning in quests, selling items)
7) Survival of the fittest becomes a lot more difficult with more internet lag, and disconnection will force you to lose your attempt.
8) The crypt becomes a lot more difficult if you disconnect during your run, and the internet lag simply reduces your chances of getting 1-3 placement.
For the weaker players, internet lagging in dungeons would be even more fatal, as their potions probably won`t register, their attacks won`t register, and thus would likely die faster and many more times. With less hp, some players may be more vulnerable to the side-effects of internet lag.
Whats the solution?
Well, a good starting point is having some kind of guide released on how to avoid lagging, or how to reduce internet latency and lag with crystal saga servers. The permanent solution is unknown to me, but I'm assuming it has to do with improving server connection somehow, perhaps hiring technical consultants and renting/buying better servers and other related technology. As cruel as it might sound, maybe R2 should find relationships as to whether increased number of characters online = more internet lag and instability for the cs population. If more characters online = more internet lag, perhaps its time to reduce the incentives to have more alternate characters. In cs, it seems that 1 player = a lot of characters, and in the self interest of players, people like making alternate characters to farm more dungeons or things for events. One random idea is to have limits as to how many people can log into 1 server. This has pros and cons, but if too many people are logged on, nobody is going to benefit.
Why is it important for R2 to fix this problem?
In my opinion, without the basic, stable internet connection with cs servers, players are going to lose incentive to play crystal saga, and may lose incentive to spend in cash shop. If the internet connection with cs servers becomes hopeless, no one will want to play cs and thus player population will decline & spending in cash shop and various cs products will decline. If players continually anticipate that they will lose a large portion of their dungeon runs due to internet disconnection with cs servers, and potentially die a lot more in dungeons because the game just internet lags, the incentive to buy dungeon keys and the incentive to benefit from vip's extra dungeon runs will be reduced. Why would Mr. Richperson spend money and resources on extra dungeon attempts, if the benefits are just going to be reduced by systematic lag and internet disconnection? Mr. Richperson is thus less likely to spend money on dungeon keys and vip. In some of the dungeons, dying = get sent back to town, so in those scenarios, dying is equivalent of losing a dungeon run.
So, my conclusion is simple: improve the internet connection with cs servers for both the player's sake and for R2 revenue basis. I personally don't like lagging, and from a rational person's point of view, we can assume nobody likes internet lagging. Assuming R2 has a limited resources, I would rather see a better internet connection with cs servers and less or no special events, than worsening internet connections and all the cool special events. After the internet connection issue has been fixed, any cool, special events or new implementations to the game will be enjoyed easily with little internet connection issues.
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