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  • [Suggestion]

    Hello,

    my 1st idea is simple, add copper/silver drop from monsters, not much only 3-5 copper from -30 monsters and 10-15 copper 30+, and make it that monsters will drop money only if you are +/- 5 lvls of monster lvl, only way how to make money is sell all you drop from bosses, I mean HW, MuTs, PCs and other items, but what when you need it and dont want to sell it? (normal items) dont drop much from monsters and you sell it for few copper/silver in shop. I remember when I was low lvl 1-30 had problems even to buy potions and town scrolls, because of "no money" i'm sure it will help newbies and higher lvls too, because FSE and FS isnt cheap too :/ and we can stop sell all items we drop from bosses, and upgrade our chars too

    my 2nd Idea is to raise money reward from quests, it seems too low, to get 1-10 silver, its not helping much, even repairs with master repair cost me 3 gold+ per day, i know u say, so repair with normal repair, its cheaper, but I dont want to loose durability!

    and finally my 3rd Idea is to make monsters, harder, u asking? harder? yea but we all know that newbies havent good equip so only 30+ or 40+ monsters, when u get savage almost everything hit you for 1-10 damage, yea i know everyone havent savage, but almost, and there are other sets too, im full intelect priest and magic monsters hit me for 1 damage, even 10 lvl higher.. and physical max for 20, got blue savage set, 48 lvl, so i would make little harder monsters, with some better drop rate/money rate and also with better exp, im getting 0,02% for monster with 2x Guild exp and additional 2x exp token, so its 4x and only 0,02? its too low, so now everyone just dont like farming, or just buy afk cards, and dont care about it, what about to make it funny and/or more interesting? or some title achievements with bonuses, like: Kill 1000 monster =title name: Monster Killer: title bonus: P.def +1%, M.def+1%, HP+1%, Killer Machine: Kill: 5000 Monsters, P.def+3%, M.def+3%, HP+3%, Kill: 10 000 Monsters, Mmmmonster Kill ! P.def+5%, M.def+5%, HP+5%
    Last edited by Tomikxx001; 08-11-2012, 04:38 PM.
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  • #2
    I like the idea, as many players don't want to pick up equips. Then run back and fourth between NPC and Grind spot to sell their items. If this was implemented it would help go a long way to help players enjoy the game more, especially newer players to the game. Since they would be spending less time walking around and instead be grinding more levelling at a higher rate. Also as you mentioned it will go help players cover repair costs since they don't come cheap at all. Adding onto your suggestion another idea would be to make a similar event to Daily Hunt except you hunt a certain amount of mobs and given a Gold reward upon completion, similar to Seed of Life activity.

    Im not really interested in your second idea however, since the reward gain from the quest is based on the level of the quest. Higher levelled quests would give you more gold than compared to lower levelled quests. Another thing to add, questing isn't supposed to be a main source of income. It's more of a exp bonus that will help you level faster, the gold reward is just an added bonus.

    Adding more achievements aka titles in the game would make it more enjoyable as well. Im just supporting it for brag rights =p

    Anyway I support your 1st and 3rd idea. Good luck and I hope to see it implemented.
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    • #3
      I hope you are not only one who like it, and some GM will look here too and will say his opinion :/

      I know they cant read everything, there's too much ideas on the forum, maybe you can contact them?
      Last edited by Tomikxx001; 08-08-2012, 05:21 AM.
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      • #4
        I do when, but only when I see more support for the idea. That's how I usually do it anyway.
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        Taking a bit of a break as well, kinda sick at the moment.

        Moderators Be Thou for the People.
        -Kind Regards V
        -What's left in the end...is not always what you wish for!

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        • #5
          I think the first and third idea are excellent,

          Copper and silver drops from mobs would be amazing!

          Second idea, instead of raising the amount of silver / gold for quests they should bring in more quests, it gets a bit boring when you have completed all the quests and have to wait to level up to do the next quests, Also for scions there are no quests if you complete them as mortal so a new quest chain should be brought in as continual grinding is so boring.

          I agree that r2 should make the mobs harder so we cant 1 shot them, but also increase the exp gain to balance out the extra time it takes to kill them, I can currently 1 shot red mobs but it seems a bit pointless when you get 0 exp and these are supposed to be harder mobs.. I certainly wouldnt expect to be able to 1 shot them, if anything they should be able to 1 shot me!

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          • #6
            You should always try to fight mobs within 5 levels of your current level. Any higher or lower will result in no exp gain. Mobs 3 levels higher is the optimum exp gain rate.
            Helpful Links




            Something wrong or suspicious when talking to a Game Master/Moderator? Check here for the current .

            If you want a guide or a reference (stats) just pm me and I will be happy to make on for you.
            Taking a bit of a break as well, kinda sick at the moment.

            Moderators Be Thou for the People.
            -Kind Regards V
            -What's left in the end...is not always what you wish for!

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            • #7
              I like it, it's not too big of an amount dropped by a monster since you kill plenty of them, and especially those who grind overnight. Having to set "loot equipment" higher/more rare so they won't end up with full inventory and no more potions (or orange seeds at the moment), or almost empty inventory (even at green) and potions but a higher repairbill than income.
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              • #8
                +1 to the first and the 2nd ideas i like both of them.

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                • #9
                  I'm glad that you like it people
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                  • #10
                    Why GM just dont make voting from suggestions we wrote here, so everyone can vote and winning idea after 1 week of voting will be implemented?
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                    • #11
                      +1, this is a gerat idea... I think it should be at least 20-50 copper per mob if it's within 5 levels of your own level. Any lower than that, and it doesn't count.

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                      • #12
                        +1 to dropping a certain amount of copper. I've never thought of it but it's an amazing idea. Makes grinding even more productive.
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                        • #13
                          Can any GM say what he think about it? And if its possible to be implemented?
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                          • #14
                            + 1 from me i think this is an awesome idea GOOD JOB

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                            • #15
                              Originally posted by Valkyrie9999 View Post
                              +1, this is a gerat idea... I think it should be at least 20-50 copper per mob if it's within 5 levels of your own level. Any lower than that, and it doesn't count.
                              50c is a lot if you take in account players who one-hit mobs which is usually the case later on in game. just the 5-10c would be enough.

                              But yeh again supporting this idea :P
                              Crystal Saga:
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                              Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

                              Wartune (semi-inactive):
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                              Server: Temple of Ibalize
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