Hello,
my 1st idea is simple, add copper/silver drop from monsters, not much only 3-5 copper from -30 monsters and 10-15 copper 30+, and make it that monsters will drop money only if you are +/- 5 lvls of monster lvl, only way how to make money is sell all you drop from bosses, I mean HW, MuTs, PCs and other items, but what when you need it and dont want to sell it? (normal items) dont drop much from monsters and you sell it for few copper/silver in shop. I remember when I was low lvl 1-30 had problems even to buy potions and town scrolls, because of "no money" i'm sure it will help newbies and higher lvls too, because FSE and FS isnt cheap too :/ and we can stop sell all items we drop from bosses, and upgrade our chars too
my 2nd Idea is to raise money reward from quests, it seems too low, to get 1-10 silver, its not helping much, even repairs with master repair cost me 3 gold+ per day, i know u say, so repair with normal repair, its cheaper, but I dont want to loose durability!
and finally my 3rd Idea is to make monsters, harder, u asking? harder? yea but we all know that newbies havent good equip so only 30+ or 40+ monsters, when u get savage almost everything hit you for 1-10 damage, yea i know everyone havent savage, but almost, and there are other sets too, im full intelect priest and magic monsters hit me for 1 damage, even 10 lvl higher.. and physical max for 20, got blue savage set, 48 lvl, so i would make little harder monsters, with some better drop rate/money rate and also with better exp, im getting 0,02% for monster with 2x Guild exp and additional 2x exp token, so its 4x and only 0,02? its too low, so now everyone just dont like farming, or just buy afk cards, and dont care about it, what about to make it funny and/or more interesting? or some title achievements with bonuses, like: Kill 1000 monster =title name: Monster Killer: title bonus: P.def +1%, M.def+1%, HP+1%, Killer Machine: Kill: 5000 Monsters, P.def+3%, M.def+3%, HP+3%, Kill: 10 000 Monsters, Mmmmonster Kill ! P.def+5%, M.def+5%, HP+5%
my 1st idea is simple, add copper/silver drop from monsters, not much only 3-5 copper from -30 monsters and 10-15 copper 30+, and make it that monsters will drop money only if you are +/- 5 lvls of monster lvl, only way how to make money is sell all you drop from bosses, I mean HW, MuTs, PCs and other items, but what when you need it and dont want to sell it? (normal items) dont drop much from monsters and you sell it for few copper/silver in shop. I remember when I was low lvl 1-30 had problems even to buy potions and town scrolls, because of "no money" i'm sure it will help newbies and higher lvls too, because FSE and FS isnt cheap too :/ and we can stop sell all items we drop from bosses, and upgrade our chars too
my 2nd Idea is to raise money reward from quests, it seems too low, to get 1-10 silver, its not helping much, even repairs with master repair cost me 3 gold+ per day, i know u say, so repair with normal repair, its cheaper, but I dont want to loose durability!
and finally my 3rd Idea is to make monsters, harder, u asking? harder? yea but we all know that newbies havent good equip so only 30+ or 40+ monsters, when u get savage almost everything hit you for 1-10 damage, yea i know everyone havent savage, but almost, and there are other sets too, im full intelect priest and magic monsters hit me for 1 damage, even 10 lvl higher.. and physical max for 20, got blue savage set, 48 lvl, so i would make little harder monsters, with some better drop rate/money rate and also with better exp, im getting 0,02% for monster with 2x Guild exp and additional 2x exp token, so its 4x and only 0,02? its too low, so now everyone just dont like farming, or just buy afk cards, and dont care about it, what about to make it funny and/or more interesting? or some title achievements with bonuses, like: Kill 1000 monster =title name: Monster Killer: title bonus: P.def +1%, M.def+1%, HP+1%, Killer Machine: Kill: 5000 Monsters, P.def+3%, M.def+3%, HP+3%, Kill: 10 000 Monsters, Mmmmonster Kill ! P.def+5%, M.def+5%, HP+5%
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