alright, so I have been boss hunting every now and than, and I always come across players who work pretty hard to help kill a boss or help heal their party and other players to support the team. But once the boss dies, usually only the tanker or the player with high DPS and mostly the higher level player gets the proclamtion of killing the boss and if it's their first time, the title. But what really makes me mad is how in a group of 10 (who are usually or) not in a party, 1 guy gets it big time, while 9 are left in the dust to bite, not even the title and achievement. So here is a few suggestions
-free for all loot drop, this will prevent unfair exclusion and the fact that players won't be excluded from the reward. This gives all players a chance to get the loot and it will be one thing that boss hunting lacks, fairness and rewarding
-everyone who has killed the boss for the first time will get the achievement regardless or not if you were the last one to strike or deal the most damage, as long as you dealt some damage or if your a priest, supported people in killing a boss (such as healing or buffing them, even if it is once)
-for the proclamation, it would be better in either all the players who helped were mentioned or if no one is mentioned at all, but again you can keep it the same since this suggestion doesn't really matter that much
-party loot option happens when members of the party collect a piece of the loot and then roll on it, by doing this, all the loot isn't collected by 1 party and shared amongst them, but only the loot the party collected and shared among themselves
-and of course, just one little suggestion, maybe a little more loot drop so players can get some of it or at least 1 piece of loot
reply and feedback please (if I posted this in the wrong area, sorry and please tell me)
-free for all loot drop, this will prevent unfair exclusion and the fact that players won't be excluded from the reward. This gives all players a chance to get the loot and it will be one thing that boss hunting lacks, fairness and rewarding
-everyone who has killed the boss for the first time will get the achievement regardless or not if you were the last one to strike or deal the most damage, as long as you dealt some damage or if your a priest, supported people in killing a boss (such as healing or buffing them, even if it is once)
-for the proclamation, it would be better in either all the players who helped were mentioned or if no one is mentioned at all, but again you can keep it the same since this suggestion doesn't really matter that much
-party loot option happens when members of the party collect a piece of the loot and then roll on it, by doing this, all the loot isn't collected by 1 party and shared amongst them, but only the loot the party collected and shared among themselves
-and of course, just one little suggestion, maybe a little more loot drop so players can get some of it or at least 1 piece of loot
reply and feedback please (if I posted this in the wrong area, sorry and please tell me)
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