Lots of people like this event, and when lots of toons get put together, lots of lag comes around. Not even talking about lag from having alts on. Would it be too much trouble to remove the "return to Starglade" option from the npcs in the rescource zone, and the NPC you turn rainstones at, and put a separate NPC in Zone A/B to use to return to starglade? There's a lot of map switching, and I cant be the only person who's had the event ruined from lagging in rescource zone and clicking on return to starglade. This would effectively eliminate the chance for that to happen.
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Originally posted by yvonnekl3 View PostLots of people like this event, and when lots of toons get put together, lots of lag comes around. Not even talking about lag from having alts on. Would it be too much trouble to remove the "return to Starglade" option from the npcs in the rescource zone, and the NPC you turn rainstones at, and put a separate NPC in Zone A/B to use to return to starglade? There's a lot of map switching, and I cant be the only person who's had the event ruined from lagging in rescource zone and clicking on return to starglade. This would effectively eliminate the chance for that to happen.
was thinking about this last few days, one misclick can be horrible, especially if your in the pvp zone trying to get out and ppl are attacking you
will sticky the thread for you
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This event is great. Plenty of sp and ewings for all. The problem is the event is at 12 noon here and Im a work ;-(. Guess I'll only be able to do this event on the weekend. Lagg is a huge problem because everyone is on one team. Will this event ever become real PvP because its just log on and sit. We only need a few people to gather the stones and the other team only has 2 people so they get the stones after our team gets 120. Not much PvP. Good event overall though.
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