So lately, seems to keep being things to give people more attack power, but not really any new armors... Even with high soul and epic sets from purg, game's pvp has still turned into "ye who hits first, wins". There's no armor to balance out the massive attack power players have. Release new armor to make the game fun again, PLEASE.
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Well every class has a way of defending from others with high attack.
Rogues - dodge and stuns
Mages - High attack and kiting
Rangers - Heals kiting and fast speed
Knights- High hp and defence
Priests - Buffs and healsOriginally posted by iTz_SoNI will murder everyone I see in GR regardless of level.
I treat all players equally - so they all die.
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Originally posted by Insanity View PostWell every class has a way of defending from others with high attack.
Rogues - dodge and stuns
Mages - High attack and kiting
Rangers - Heals kiting and fast speed
Knights- High hp and defence
Priests - Buffs and heals
PS- rogues also have high attack speed, cloak. Also am guessing we will never see the 120 pvp set now?
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Well i do not know about the pvp set past slayers, but eventually when everyone has maxed accounts or players are fighting on equal grounds ( Same soul and all ) , some people would hit first and possibly still lose.Originally posted by iTz_SoNI will murder everyone I see in GR regardless of level.
I treat all players equally - so they all die.
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Pvp set past slayer is like a 10% improvement upon slayer, so its not really gonna help you at all. Evil beast set is the best gear you can get, better then slayer and even lvl 100pvp gear by at least 20-25% (thats just epic) the legendary is a good 30% or more better. And in the end, its not really what gear you wear, its your mount,wings,soul,pixie that really give u those insane defence/attack stats. There is players with 150k attack and 100k pdef/mdef in slayer, but they got crazy good soul,wings,mount,pixie to give huge stat boosts.
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Originally posted by Insanity View PostWell every class has a way of defending from others with high attack.
Rogues - dodge and stuns
Mages - High attack and kiting
Rangers - Heals kiting and fast speed
Knights- High hp and defence
Priests - Buffs and heals
stats have grown to a point that heal is worthless in pvp and buffs giving only a minor edge considering balancer is already unfavorable to priests
as for the thread, there should be something similar to frag in armor form to keep up with the ridiculously high atk players can reach
there is a lv 100 pvp set not 120
as per crit def, a player with 1k crit def helped me confirm that crit reduction seems to be capped at 100% (otherwise tenacity is lying) so for example, when confronted with a player with 300% crit dmg, it only gets reduced to 200%. As per my tenacity statement, the tenacity skill claims to decrease crit dmg taken by 4% per skill point which ALSO gives 10crit def. Assuming that's true then the player with 1k crit def should not of taken any crit dmg at all but he still did minus 100%Sith's Priest Guide
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Originally posted by Insanity View PostWell i do not know about the pvp set past slayers, but eventually when everyone has maxed accounts or players are fighting on equal grounds ( Same soul and all ) , some people would hit first and possibly still lose.IGN: [Eidolon]:(s6)xemy
SERVER: Windshear Peaks
Trap ranger
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