First and foremost, thanks for a fun game! CS is a great way to pass the time, and it's been a long time since I've invested myself even remotely into a game of this nature.
Now, on to the gritty. My suggestion is for R2 games to do what I like to affectionately call a "Crowd-Pleaser" patch. This patch would consist of a whole slew of fixes/updates improvements to make the game better for everyone, equally, with no separation of casher/non-casher. This is a compilation of previous posts by other players as well as a few of my own ideas and I believe implementing even a few of these ideas will help improve your customer satisfaction by leaps and bounds.
Maps/Instances/NPCs
Guild Related
Items/Item Synthesis
Other/Various
Feedback appreciated, acknowledgement from R2 requested.
Think of the people! THE PEOPLE!!
And again, if anyone that reads this has any other ideas for long-overdue fixes, nice-to-haves etc, please feel free to write them below.
Cheers!
B
Now, on to the gritty. My suggestion is for R2 games to do what I like to affectionately call a "Crowd-Pleaser" patch. This patch would consist of a whole slew of fixes/updates improvements to make the game better for everyone, equally, with no separation of casher/non-casher. This is a compilation of previous posts by other players as well as a few of my own ideas and I believe implementing even a few of these ideas will help improve your customer satisfaction by leaps and bounds.
Maps/Instances/NPCs
- Even out the number of instances (ie. Bloodfang/Aurora) - Some have 3, some have 5, some have 840.
- Update the Teleporter NPCs to better reflect the current state of the game - Overall, more teleport options is better.
- Change/fix the need to dismount/disband/put pet away before entering instances.
- Update the General Krahn daily exchanges. The items required are ridiculous. Take a look at the GMUT exchange (a whole whopping one (1) GMUT) ... I'll wait here. Did you look? Ya, exactly.
- Easier method of selling items to NPC. A whole variety of ideas have been proposed. Pick one and run with it!
- Disconnect while in instance shouldn't kick you out of said instance.
Guild Related
- Guild quests - Guild quests are a first-come first-serve system meaning that players who normally play during the reset grab them all. How about evening this out somehow?
- In the guild members list, add a column for "Class" so we can better identify who does what, especially handy when putting together groups for ladder etc.
Items/Item Synthesis
- Remove the 99 item limit on health/mana orbs.
- A one-time attribute reset card event wouldn't be a bad idea. I can only imagine how many players aren't playing certain characters because of misplaced stats.
- The ability to pick up stackable items when inventory full (I'm a developer, this can't possibly be that hard to resolve...)
- Make pack expanders available via some method other than the Dragon Hunt.
- Remove the purified crystal requirement from Essences/potions. Nobody in their right mind is going to use purified crystals for that, so why not make the function useable to the masses?
- Item synthesis/gem exchange - add a counter as opposed to the up/down arrow - my mouse finger thanks you in advance.
- The ability to break down gems.
- The possibility of returning a PORTION of materials upon failure when synthesizing items?
Other/Various
- AFK mode improvements - staying near torches, more options for item/equipment pickup etc.
- Shared vault page per account - Wouldn't it be nice to have a page that all three (3) of your characters could store stuff in and trade amongst themsevles? eg. [page 1][page 2][shared]
- Take a look at revising/cleaning up the system messages/banner messages. Just overall, it needs a look. Not only do the banner messages make things unclickable, but many of those messages and system messages are completely redundant at this point.
- The lucky star system - The idea of a points system is good. The lucky star system is ****. Honestly, it means absolutely nothing. What is the max number of stars? A points system means nothing when you have NO IDEA HOW HIGH IT GOES. Can't this be changed to a percentage? At least then it gives people some hope.
- Change character look - So, I have my character screen, my character icon in the top left corner and my actual in-game character. Every single one of them looks different. To make matters worse, I'm a male priest (otherwise known as a little blond-haired half-female looking weirdo). Let's fix this shall we?
- Allow gold to be stored in bank - Pretty straight forward
- Ability to change name/guild name - I know this is likely never going to happen and is considerably more difficult to implement. Thought I would include it here anyway as it would be a welcome addition.
- Ability to duel 1v1/2v2 etc?
- Hide Pet option - We can hide characters/effects. That does nothing for the 20+ BAs and DKs standing in Starglade.
- Make trade chat actually worthwhile - The trade channel is useless. How about making the trade channel chat only appear when ... you have the trade channel selected?
- A mail system would be unbelievably helpful... trading between your characters is painstaking...
- A level seperation of some sort for Sengolia. I can't even imagine the pain the newer players feel walking into that scion-nightmare. Run a half screen, get one shot. Wait 5-7 seconds, repeat.
Feedback appreciated, acknowledgement from R2 requested.
Think of the people! THE PEOPLE!!
And again, if anyone that reads this has any other ideas for long-overdue fixes, nice-to-haves etc, please feel free to write them below.
Cheers!
B
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