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Spawnkilling in Sengolia

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  • Spawnkilling in Sengolia

    Spawnkilling is sort of becoming an issue on my server now. I notice that people that are spawnkilled usually get kicked for being AFK, even though they are being spawnkilled. It's also unfair to the team being spawnkilled because the other team could have a group of people for spawnkilling while the other group hacks away at the crystal.
    Eternal Saga: Currently Active
    Name: MadgexKhaos
    Legion: Astra
    Level: 48
    Class: Warrior
    Guild: Graceless
    Love: Currently Single


    Crystal Saga: Currently Inactive
    Name: Madge
    Server: S62 Bloodshed Hollow
    Class: Blood-Based Hybrid Support Priest
    Level: 52
    Plane: Mortal
    Rank: Earl
    Honor: 22819
    Guild: MagisterMagi
    Husband: (S62)ccmuis23
    Pets: Boxing Bear, Bone Dragon, Super Demon

  • #2
    Welcome to Crystal Saga. Click image for larger version

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    Stalkers OP.

    Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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    • #3
      well spawn killing better then finishin seng in 30 secs like most of us do on older servers:P

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      • #4
        there should be safe zones at either end where you are immune from attack, and drop the timer to 1 min for idle players. that would make it fair.

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        • #5
          main problem with seng is it lasts 2mins if they start spawn killing...the health of the crystal needs to be 10000X greater thn now...or alternativly 10000 crystals
          User:Patrick2675
          Class:Mage
          Guild:thenemy
          Server: The Wilterlands

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