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Set damage mobs (Gotor and Crypt especially)

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  • Set damage mobs (Gotor and Crypt especially)

    BAM! It's dead. So anyways, you know those bosses and monsters that die depending on how many hits you get? Like Gotor, the Crypt Boss, the Night Thieves, etc..? I don't know about other servers, but on mine, a lot of the time the big bosses get taken down by rogues, who take advantage of Quick Death to most often take the kill. I personally find it unfair to a lot of other classes, who have no advantages in killing it quite so fast, as even the high-damaged mages have things like slow cast times, which bog them down in really helping. I believe that (if it's possible), instead of making it set-damage-per-hit, you should change the damage based on what skill is used. For example, slower skills should obviously do more damage, as they take cast time to be *able* to dish out more damage. However, I don't think it should be exactly free-for-all damage like normal mobs, but more like set damage per skill, if that's even possible. Because honestly, the rewards should be random (for Crypt), or for whoever has the most people (Gotor), not whoever has the most Scion rogues. Even though it might not happen, I'd like to offer my input in the case that we can make the game (as I see it at least) fairer.

    Thank you for your time.

  • #2
    +1
    couldnt agree more

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    • #3
      as a rogue I will say this. It's not quick death that does them in, it's attack speed. Do i use quick death? sure. But I hit slower with quick death than I do normally. Quick death just does more damage than basic attacks.
      The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)

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      • #4
        Hey now I don't have Quick Death and I am the only rogue in my guild. And, I take gotor almost every night unless I have a guild on me or am perma stunned.
        Name: Stigmata a.k.a Stiggy
        Spouse: TheFallenOne
        Server: (S2)Xianyang
        Level: 70
        Guild: Matrix
        Guild Title: MrEngineer

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        • #5
          I am aware that rogues have a constant advantage having a higher base speed. However, Quick Death *is* a pretty large part of it. 12 hits in... 2 seconds, was it? Is a pretty good chunk on a monster that takes set damage per hit. So generally, being the fastest class with a skill that potentially strikes 12 times in ~2 seconds makes them really overpowered in these events. And aren't these events meant to be balanced for every class, not aimed mostly for the rogues? As Stigmata says, he/she gets is every time, and that is most definitely *not* balanced for everyone.

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