BAM! It's dead. So anyways, you know those bosses and monsters that die depending on how many hits you get? Like Gotor, the Crypt Boss, the Night Thieves, etc..? I don't know about other servers, but on mine, a lot of the time the big bosses get taken down by rogues, who take advantage of Quick Death to most often take the kill. I personally find it unfair to a lot of other classes, who have no advantages in killing it quite so fast, as even the high-damaged mages have things like slow cast times, which bog them down in really helping. I believe that (if it's possible), instead of making it set-damage-per-hit, you should change the damage based on what skill is used. For example, slower skills should obviously do more damage, as they take cast time to be *able* to dish out more damage. However, I don't think it should be exactly free-for-all damage like normal mobs, but more like set damage per skill, if that's even possible. Because honestly, the rewards should be random (for Crypt), or for whoever has the most people (Gotor), not whoever has the most Scion rogues. Even though it might not happen, I'd like to offer my input in the case that we can make the game (as I see it at least) fairer.
Thank you for your time.
Thank you for your time.
Comment