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The skill "ShockWave" :(

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  • The skill "ShockWave" :(

    Soo I just found out that the skill for the knights called "Wave" can't be used in pvp (yeah ik very noobie of me o.o) when battling to inflict dmg. So I was wondering if you could fix it to where it can, but other than that your doing a good job
    Last edited by NyteWing; 09-05-2012, 03:49 PM.
    Character: (S19)NIteWing
    Class:Knight
    Lvl:80+scion
    Server: Whisperwind Beach

    I love using big words to sound smart. I mean utilizing gargantuan idioms to fabricate intelligence.

  • #2
    Thatd be unfair to other classes, a pure end knight will savior gear and ice soul loaded and a maxed wave would ve too much against other classes. wave is designed for pve and should stay that way, a scion knights leech skill would be insane if wave was pvp. thats just what i thinl anyways.

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    • #3
      Originally posted by Macabre View Post
      Thatd be unfair to other classes, a pure end knight will savior gear and ice soul loaded and a maxed wave would ve too much against other classes. wave is designed for pve and should stay that way, a scion knights leech skill would be insane if wave was pvp. thats just what i thinl anyways.
      THis were to be fixed sengs would be even more of a waste of time
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      • #4
        Actually wave would be better if it was a pvp skill, because it will help with fighting other scions with bloodlust skill. Since they can gain hp while attacking you and from the mobs around you when they try to pk you. Soooo, I think it would be a good idea
        Character: (S19)NIteWing
        Class:Knight
        Lvl:80+scion
        Server: Whisperwind Beach

        I love using big words to sound smart. I mean utilizing gargantuan idioms to fabricate intelligence.

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        • #5
          Knights have enough advantages in PVP as is. Already have high defense, add to it titan guard, the reductions, the fact that they can drag and stun, and can inflict high damage... and people complain about rogues stunning.
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          • #6
            Dude, do you even know the aggro modifier of wave? Converting that to damage will be totally broken, especially when lvl 100 scion knight can already get 15k pdef on average. Now imagine a lvl 100 eidolon with that monstrous aoe damage? No thanks, this is a bad suggestion, totally imbalance.

            Edit: damn kyna ninja-posted me xD And people complains about rogues mainly because they can stealth, lol. If you see a knight coming, you have a chance to run. But since you can't see a rogue coming, you technically have no chance.
            Last edited by R21892248; 09-06-2012, 06:54 PM.

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            • #7
              Honestly I wouldnt mind it so much, but if they implement this and still havent fixed my damn scion skill i will quit this game.

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              • #8
                Originally posted by Sc3n3 View Post
                Honestly I wouldnt mind it so much, but if they implement this and still havent fixed my damn scion skill i will quit this game.
                lol and what skill are you talking about o.o?
                Character: (S19)NIteWing
                Class:Knight
                Lvl:80+scion
                Server: Whisperwind Beach

                I love using big words to sound smart. I mean utilizing gargantuan idioms to fabricate intelligence.

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                • #9
                  Originally posted by NyteWing View Post
                  lol and what skill are you talking about o.o?
                  Death cometh, the ultimate suicidal skill in the game because all it does is to drain 10% of your HP :3

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                  • #10
                    Here is a scenario
                    Imagine a knight with 20K + pdef and mdef and pattk second aura on soul maxed mount armor set is slayer + 13 socketed with immaculate mm and he/she has maxed shockwave or just level 1 shockwave mm its like giving knights the freedom to go to spawn point and just sit there with the skill on and wala u get kill streaks

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                    • #11
                      Its not a bad idea however a few things would have to be in place before that. 1 if wave is made pvp based, removed bloodlust from stealing off it, 2 make it hp based in pvp not defence based. as a 3rd way which could make it more fair raise the time frame it hits from 3 seconds to 5 seconds at a hp difference of 1~5% based on waves lvl. lvl1 being 1% of max targets hp and 5 being 5% to make it not so OP. If those where to be implemented into wave to make it pvp based people should not mind so much.
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                      • #12
                        Originally posted by Hyorinmaru6 View Post
                        Here is a scenario
                        Imagine a knight with 20K + pdef and mdef and pattk second aura on soul maxed mount armor set is slayer + 13 socketed with immaculate mm and he/she has maxed shockwave or just level 1 shockwave mm its like giving knights the freedom to go to spawn point and just sit there with the skill on and wala u get kill streaks

                        ARE U OUT OF UR MIND ?
                        that's true.
                        but how about change this skill to have ability to reveal hidden enemy.
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                        • #13
                          I just wanna know how to turn this damned thing (ShockWave) off untill I can get a sands of time to get rid of it. Pretty damned stupid to put this in the game with no off button so it just eats your mana while you're not in battle.
                          Last edited by Spec3; 11-30-2012, 07:45 AM.

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                          • #14
                            Originally posted by XrosSlash View Post
                            that's true.
                            but how about change this skill to have ability to reveal hidden enemy.
                            no, thanks

                            Originally posted by Spec3 View Post
                            I just wanna know how to turn this damned thing (ShockWave) off untill I can get a sands of time to get rid of it. Pretty damned stupid to put this in the game with no off button so it just eats your mana while you're not in battle.
                            how to turn it off is as same as how you turn it on duh
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                            • #15
                              it is auto on when you clicked the + button in the skill set DUH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! it stays on in he top of your screen with N/A on it so it stays on non stop.

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