Just an assumption, but the players that are restarting characters or have been playing a long time with an insane amount of experience and are heavily over-powered and getting bored could use some more challenges, a Normal/Hard/Nightmare difficulty should be added to the Event Training Grounds. Also a "Quick Spawn" wave option should be granted. I know many players would enjoy this. Thanks for reading. -Death S5 Kong.
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I think that the quick spawn option is an EXCELLENT option.
I do not know about the option of the Normal/Hard/NM options though. If it still just gives exp as a reward, adding that option would not entice high level players that no longer need the exp to run them. The only reason to run the TG at all is for the exp. Just like the only reason to run dungeons is for the drops. So if the only incentive change to run them is normal/hard/nightmare options, I do not think that is enough to get them to run it. Now if the options were difficulty based, because of different planes... and you would get more exp for doing hard vs normal, or nightmare vs hard, then that might be enough incentive for high level Scions or Eidos to try different difficulties.
If there are no stupid questions, then what kind of questions do stupid people ask? Do they get smart just in time to ask questions?
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Personally I can solo lvl100-140 Tg without so much as potting. And additions to this idea, hard is unlocked at scion, Nightmare at Eidolon. Exp rewards should be boosted mabye 3-4% per TG per difficulty. Honestly if the "Spawn next wave" option was implimented, I would be very happy!Server: Kongregate (S1)
Name: GameStop
Plain: Eidolon
Lvl: 138
Guild: (S4)Og
Class:Rogue
Skill Tree: Shadow/Combat Hybrid
Pets: Too many!
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