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IoB 5 second immunity

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  • IoB 5 second immunity

    This 5 second immunity after dying is really annoying. It can be exploited to collect stones and also makes dying in IoB a major asset,which is backwards logic. At least in seng, with the immunity you can't move. I can recommend a few solutions:
    1. make the immunity shorter to prevent people from exploiting it to collect stones
    2. Have them teleported back to their zone when they die. This one actually makes a lot of sense to me because you should be penalized for dying.
    3. remove the immunity all together from dying.
    Last edited by Radharani; 02-15-2014, 03:20 PM.

  • #2
    Would be better to switch IoB and Seng immunities in my opinion- in IoB not being able to move for 10 seconds after resing would be a penalty, but not a crippling one. In Seng being able to move for 5 second but not take damage would be a fair way to prevent spawn killing, since anyone being spawn killed could just move. It would also stop people from being kicked in Seng because they were being spawn killed.

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    • #3
      When I'm spawn killing the immortality got so annoying because they would run that I switched to blade dance lol takes 2-5 seconds to kill them instead of 1 but its not too bad.
      Originally posted by iTz_SoN
      I will murder everyone I see in GR regardless of level.
      I treat all players equally - so they all die.

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      • #4
        I like this idea, swapping them would be a good idea and would make both events more fair

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