i've been reading alot on afk mode and stopping at torches...and i've heard alot of mixed views on whether or not this is possible. well, after some thinking i came up with a pretty simple idea. afk mode targets certain monsters at a higher priority than others (aka elites). this fact on afk mode can be useful for making it possible to have afk mode "stop" by torches. offer up the idea to your developers to make torches dropped by mobs different from torches dropped by items. these mob dropped torches function the same as regular torch, only they can be targeted like they were a monster but if we try to attack it then it gets unlimited hp or invalid target or something. afk mode as it is right now will only try to kill a target for so long...so i suggest we should be able input a time that afk mode will target something before changing targets, similar to how the usage interval macro works. setting our own target times should be simple...just a box we input data and the script reads it..rather than your set in stone code. my last suggestion for torches on afk mode...would be to offer up an afk mode plus, or maybe vip afk mode or something that offers this said feature. use the same interface, but extra afk mode uses time twice as fast, or maybe we can synthesis afk mode plus cards using 2 afk mode cards...twice the cost for extra benefit.
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idea for afk mode and torches
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