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Level 70 Mage (sorcerer) skills?

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  • Level 70 Mage (sorcerer) skills?

    Hey guys!
    I'm currently 66, quite a way off lvl 70 I know, but I've thus far since lvl 65 been saving my warsouls up for level 70 skills.
    However, can someone please explain what they are, and how many warsouls will be needed for them please?

    I've looked everywhere and I can't find them, and the actual skill page is very vague.

    Thank you, much appreciated

  • #2
    Let me start with the finisher: Lightning Bolt (max) - Reduces rage by 35 and also hits for 38% of base attack + 250
    Agility: Basically like any other Agi stat growth skill
    'Electro' DMG: I'm not really sure if it works like the name states. (It should be adding electro dmg, but I think it added ice)
    Shadowbound
    [S19] Bahold Castle - Solaria Luna - Warrior - Lv75
    [S75] Secret Sanctum - Hunter - Lv38
    League of Angels
    [s147/ua25] Thane of Winter Sorceror - Lv79
    ___________
    Eternal Saga - Ranger - Retired
    Lunaria Story - Elementalist - Pretty much retired

    That being said character names in games I play is Solariai

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    • #3
      Originally posted by Solariai View Post
      Let me start with the finisher: Lightning Bolt (max) - Reduces rage by 35 and also hits for 38% of base attack + 250
      Agility: Basically like any other Agi stat growth skill
      'Electro' DMG: I'm not really sure if it works like the name states. (It should be adding electro dmg, but I think it added ice)
      Doesn't add any bonus damage, what you see is the hero's elemental damage. And doesn't reduce the rage by 35, it reduces it each of your turns (so basicaly sucks as you can't reduce the rage of someone with 100 rage if he's slower than you) for 2 turns
      <--- 700k+ BR Claw

      Penetrator69:
      everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
      logic.

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