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  • att dmg calculation

    i would like to know how is att dmg calculated on mage,his skill attack does dmg based on matt but how bout regular attack.also if someone knows how is it calculated overall would be nice to share or just point me to somewhere where i can find that info.ty in advance.


    P.S so i wound a thread where a guy is asking about attack calculation http://community.gtarcade.com/post/3271/,its an old thread so im hoping there are new information out
    Last edited by R246691285; 09-13-2014, 12:44 PM. Reason: meh

  • #2
    Empirical Formula from Chinese player testing:

    Normal Attack:

    (ATK * 0.7) - (DEF * 0.3) = Damage you do

    Skill Attack:

    (ATK *0.7 * Skill Modifier) - (DEF * 0.3) = Damage you do

    For fireball and Amazon skill, simply count DEF as 0. For tornado blow, count DEF as half.
    This is Eisia

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    • #3
      thanks,oh tornado blow ignores half armor...thats just wow...

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      • #4
        If you work it out, that 50% reduced defense on Tornado blow makes sense, since it's three relatively weak hits. Tornado blow is three hits of (ATK * 0.595) - (DEF * 0.15), or effectively (ATK * 1.785) - (DEF * 0.45). Compared to mage skills, which hit for (ATK * 1.54) - (DEF * 0.3). So Berserkers get more benefit from having high ATK, but get hurt more by attacking high-def opponents. Without the reduced defense Tornado blow would be utterly ****.

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        • #5
          Originally posted by uxu4n View Post
          Empirical Formula from Chinese player testing:

          Normal Attack:

          (ATK * 0.7) - (DEF * 0.3) = Damage you do

          Skill Attack:

          (ATK *0.7 * Skill Modifier) - (DEF * 0.3) = Damage you do


          For fireball and Amazon skill, simply count DEF as 0. For tornado blow, count DEF as half.
          i believe it should be [ (ATK * 0.7) - (DEF * 0.3) ] * Skill Coefficient
          League of Angels

          S94 Lonewind Forest
          Magus Rynd

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          • #6
            Originally posted by MagusRynd View Post
            i believe it should be [ (ATK * 0.7) - (DEF * 0.3) ] * Skill Coefficient
            Def is the last to be applied , even positive or negative mods are applied before .

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            • #7
              Originally posted by hunuot View Post
              If you work it out, that 50% reduced defense on Tornado blow makes sense, since it's three relatively weak hits. Tornado blow is three hits of (ATK * 0.595) - (DEF * 0.15), or effectively (ATK * 1.785) - (DEF * 0.45). Compared to mage skills, which hit for (ATK * 1.54) - (DEF * 0.3). So Berserkers get more benefit from having high ATK, but get hurt more by attacking high-def opponents. Without the reduced defense Tornado blow would be utterly ****.
              true,but with that lvl 80 skill and with the fact that tornado blow ignores aqua skill thats just too much,balance is a bit off in berserk favor...

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