This is great game, funny and chalenging, but........some things need to be changed or improved or...
#1 Recalculate, change or remove BR points
BR means nothing now- that is line used more than dozen times in threads on this forum, and yet nothing happen. I really want to know when entering fight how strong my oponent is, spare me from bedtime stories and fairytails, i am too big for that, about builds and focusing on one thing. It is really stupid when lvl 71 with 900k+ BR entering fight with lvl 63-64 one month old character with 250k lower BR without any special heores an lose, SO what that number means? Nothing. So, BR system need to be changed or improved, i have 2 sugestions
-recalculate BR and make it more usefull that will give better knowledge about your oponent strength, you can rename it to PR (power rating) so when player with 500k PR will know when fighting with 470k oponent that he is strong regardles of difference in lvl-s
-dont display BR numbers at all, it will be less confusing
#2 Angels are useless
Angels...yeah, another sad story, going back on BR for a bit, long ago i has app 60k BR higher when entering battle thanks to deployed angel boost, that something happen and me and everyone else lose big ammount of that BR, for some time devs trying to fix than give up and it stay it that way, but not for long, because ppl asking too many questions they says players dont understand BR system and they will make that BR stay same before and in battle. Thing that i will understand if there is one "little" issue, day before that update i have out of battle 885k BR, in CoM and in battle i get 902k BR, after update i stay on my base rating of 885k, so where that 17k BR difference gone? no one says that, we are obviously to ******(you can put any word) to know it. Another thing about that is- where BR boost from deployed angel go? we dont use it out of fight,( guardian angels are different story, they boost each party member ) so what the point is to spend thousends of seraphs and angel tears on deployed angel if her only job is to deploy buff on start of battle and cast aegis. Angel buffs are become ridicolous now, buff of 14k hp when most of players do 600k damage in one strike... you must be kidding, 6k higher atk or 1.3k agility is value of one higher lvl gem + more and more players are able to dodge angel attack, hardly to see anyone now to use rapture amblem anymore. and now aegis- on my aquarius is description -40% chance to protect a party member, making them immune to the next 2 attacks- really? 40% ?? fighting 10 fights against nightmare aegis bosses i get on 4-5 fights 0 protection on party of 5 members, calculated in days in 20 fights angel deployed totaly 17 protections and in most fights she was on move 3 times. So, what to do?
-make angel usefull again, re-do all buffs, make it more competative for fights , recalculate percentages of aegis, see is there is some problem and if it is, fix it as soon is possible and give deployed angel some meanings except just missing on atacks and fail on landing aegis
-fully remove deployed angel buffs and atacks, just let it to do aegis attacks/protections, it might make it game less lagy
#3 Fairy
I really didnt think to talk about it, but must say few words.....You saw fairyes before event is started? Really, they look more like they drop from Wall-e movie than fairy, i remmember better looking fairy in old old game Breath of fire for PS1, will see how they will be in use, beside one day funny comments from them, And yet it is another issue abbout it, if i have display locked i still see fairy running arround
And last (for this time) but not less important
Protect your playerbase
Anyone who ever played any online game know that for succes of some game you need 4 typ of players
-big cashers- players who want and can afford it to spend monney on game to be on advantage over other players -they exist on any game and any game needs them, so be carefull when you theirs big purchasses give for cheap soon after it is relesed, they will feel played by game and that could make them go away
-small-middle cashers- if they are most numerous in game it is good for game, even if they are second in numbers-they spend less monney but they numbers make them more profitable for game developers, they strive to catch big cashers, but they are aware that need alot of work for it
-free devoted players- they log daily, work hard because they cant afford or dont have ways to become cash players, even if they want to, so they are strugling and trying to get some good stuffs in any way that is avaliable, usualy most numerous in mmorpg games, trying to get game values from all sources, in this game it is offers, so when they come to you with problem about not getting diamonds from your sponsors or when they try to misslead them and even scame for personal data, try to help them, saying it isnt our problem it make that they go, considering that typ of players almost allways bring some school friend or familly member with him in game you actualy turning back to big ammount of players
-casual players- playing over weekends and from time to time,bring diversity in game because they are allways surprised with new events and stuffs
And talking about players, you really should think of stoping from opening new servers, better is to repopulate existing servers, give them life back, merging only cause troubles, check all servers, remove all non vip players they are not loged for 3-4 months, than redirect newcomming players to servers who lack on active players, so that players from them have someone to raid, attack on wyrm race or even make guild more populate for guild actions
So, that is my suggestions and ideas, dont flame it just because you dont like something i says, better to post your own ideas, maybe devs will find some that will make both sides satisfied
#1 Recalculate, change or remove BR points
BR means nothing now- that is line used more than dozen times in threads on this forum, and yet nothing happen. I really want to know when entering fight how strong my oponent is, spare me from bedtime stories and fairytails, i am too big for that, about builds and focusing on one thing. It is really stupid when lvl 71 with 900k+ BR entering fight with lvl 63-64 one month old character with 250k lower BR without any special heores an lose, SO what that number means? Nothing. So, BR system need to be changed or improved, i have 2 sugestions
-recalculate BR and make it more usefull that will give better knowledge about your oponent strength, you can rename it to PR (power rating) so when player with 500k PR will know when fighting with 470k oponent that he is strong regardles of difference in lvl-s
-dont display BR numbers at all, it will be less confusing
#2 Angels are useless
Angels...yeah, another sad story, going back on BR for a bit, long ago i has app 60k BR higher when entering battle thanks to deployed angel boost, that something happen and me and everyone else lose big ammount of that BR, for some time devs trying to fix than give up and it stay it that way, but not for long, because ppl asking too many questions they says players dont understand BR system and they will make that BR stay same before and in battle. Thing that i will understand if there is one "little" issue, day before that update i have out of battle 885k BR, in CoM and in battle i get 902k BR, after update i stay on my base rating of 885k, so where that 17k BR difference gone? no one says that, we are obviously to ******(you can put any word) to know it. Another thing about that is- where BR boost from deployed angel go? we dont use it out of fight,( guardian angels are different story, they boost each party member ) so what the point is to spend thousends of seraphs and angel tears on deployed angel if her only job is to deploy buff on start of battle and cast aegis. Angel buffs are become ridicolous now, buff of 14k hp when most of players do 600k damage in one strike... you must be kidding, 6k higher atk or 1.3k agility is value of one higher lvl gem + more and more players are able to dodge angel attack, hardly to see anyone now to use rapture amblem anymore. and now aegis- on my aquarius is description -40% chance to protect a party member, making them immune to the next 2 attacks- really? 40% ?? fighting 10 fights against nightmare aegis bosses i get on 4-5 fights 0 protection on party of 5 members, calculated in days in 20 fights angel deployed totaly 17 protections and in most fights she was on move 3 times. So, what to do?
-make angel usefull again, re-do all buffs, make it more competative for fights , recalculate percentages of aegis, see is there is some problem and if it is, fix it as soon is possible and give deployed angel some meanings except just missing on atacks and fail on landing aegis
-fully remove deployed angel buffs and atacks, just let it to do aegis attacks/protections, it might make it game less lagy
#3 Fairy
I really didnt think to talk about it, but must say few words.....You saw fairyes before event is started? Really, they look more like they drop from Wall-e movie than fairy, i remmember better looking fairy in old old game Breath of fire for PS1, will see how they will be in use, beside one day funny comments from them, And yet it is another issue abbout it, if i have display locked i still see fairy running arround
And last (for this time) but not less important
Protect your playerbase
Anyone who ever played any online game know that for succes of some game you need 4 typ of players
-big cashers- players who want and can afford it to spend monney on game to be on advantage over other players -they exist on any game and any game needs them, so be carefull when you theirs big purchasses give for cheap soon after it is relesed, they will feel played by game and that could make them go away
-small-middle cashers- if they are most numerous in game it is good for game, even if they are second in numbers-they spend less monney but they numbers make them more profitable for game developers, they strive to catch big cashers, but they are aware that need alot of work for it
-free devoted players- they log daily, work hard because they cant afford or dont have ways to become cash players, even if they want to, so they are strugling and trying to get some good stuffs in any way that is avaliable, usualy most numerous in mmorpg games, trying to get game values from all sources, in this game it is offers, so when they come to you with problem about not getting diamonds from your sponsors or when they try to misslead them and even scame for personal data, try to help them, saying it isnt our problem it make that they go, considering that typ of players almost allways bring some school friend or familly member with him in game you actualy turning back to big ammount of players
-casual players- playing over weekends and from time to time,bring diversity in game because they are allways surprised with new events and stuffs
And talking about players, you really should think of stoping from opening new servers, better is to repopulate existing servers, give them life back, merging only cause troubles, check all servers, remove all non vip players they are not loged for 3-4 months, than redirect newcomming players to servers who lack on active players, so that players from them have someone to raid, attack on wyrm race or even make guild more populate for guild actions
So, that is my suggestions and ideas, dont flame it just because you dont like something i says, better to post your own ideas, maybe devs will find some that will make both sides satisfied
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