Everyone has different play styles, some are offensive, some are defensive, some are a mix. With how much health and defense everyone is gaining any form of tanking is becoming obsolete. The only strategy that starts to work at high end matches is an offensive one which kind of blows.
Im starting now to see now multiple mobs with 5-10mil++ health and the only way to beat them at this rate would be to build a high offensive team, because if you dont deal enough damage fast enough you run out of turns rather quick and the match is over.
This would bring a good balance back to the game that's been lost due to not enough rounds to fully allow a match to play through and let people continue to use their personal play style and actually live or die compared to losing due to such a short round limit. It means people with defensive strategies could actually stand a chance to win instead of ending in a stale mate. (which now that Im getting stronger seems to happen way to often, does anyone else have this problem?)
Im starting now to see now multiple mobs with 5-10mil++ health and the only way to beat them at this rate would be to build a high offensive team, because if you dont deal enough damage fast enough you run out of turns rather quick and the match is over.
This would bring a good balance back to the game that's been lost due to not enough rounds to fully allow a match to play through and let people continue to use their personal play style and actually live or die compared to losing due to such a short round limit. It means people with defensive strategies could actually stand a chance to win instead of ending in a stale mate. (which now that Im getting stronger seems to happen way to often, does anyone else have this problem?)
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