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Counter measures for Spirit Soul totem

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  • Counter measures for Spirit Soul totem

    Some of you might object because this counter measure requires max LE or Nereida at certain respective level for it to work, but I want this knowledge to be public so everyone that aren't aware reads it, at their own leisure.

    Ok guys, about this fuss about Spirit Soul totem, I am going to come out and say it. This totem will only give peoples advantage in the beginning peoples with IRB. How? Let's talk about it.

    Dragon totem max level, gives 35 rage on same.
    Spirit Soul totem max level, takes 30 and gives 30 rage on same row.
    LE, evolved into DE, maxed upgrade, gives 70 rage.
    Nereida maxed upgrade gives 63 rage. She supposedly be getting her evolution soon, extending her rage boosting to 65 at max.

    We got all the important statistics so far right? Now let's put that in to play. Keep in mind, for this strategy to work, you need maxed Nereida or LE, as well as maxed Dragon totem or Spirit Soul totem. Suppose you have IRB2, now your opponent puts his max Spirit Soul totem on the same row where you Nereida or LE is, (both heroes have to be maxed upgrade). Your opponent's Spirit Soul totem drops 30 rage from your LE and Nereida, if in same row. Now whether you have Dragon totem or Spirit Soul totem, both will work. Here's why, Dragon totem maxed gives 35 rage, while Spirit Soul totem takes away 30 and gives 30 right? So if your LE or Nereida is depleted by 30 rage from your opponents Spirit Soul totem, (Suppose you have max or Ruby Dragon totem) you gain back the 30 rage lost, in addition to +5 rage from Dragon totem if it's maxed. Allowing your LE to go ahead and use the skill, giving enough rage for Nereida to go ahead and continue the IRB cycle. So the whole tantrum about Spirit Soul is way too exaggerated. So now you can go back to deploying your tactics without relying on RAW power as some prefers.

    As for my fellow single buffer users. If you were unaware so far, the above explanation should light a bulb or 2 on how to not let your IRB cycle die out simply because of this Spirit Soul totem implementation. The magic lies in that +5 rage even if they do decide to up the Spirit Soul drain to +35. Only way to break the cycle if Spirit Soul totem drained more than Dragon totem gave, but then you have the option of similar lvl Spirit Soul totem to counter that.
    Last edited by Freedom1987; 12-04-2014, 07:07 AM.

  • #2
    TL;DR version - Invest more resources into your IRB-style build so it doesn't need dragon totem, then run dragon totem anyway to turn your opponent's spiritsoul totem into a dragon totem. Against opponents who don't have spiritsoul, congratulations - your rage engine is overtuned and you're wasting your totem slot.

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    • #3
      less expensive solution:

      just use LE (upgraded or not) and divine hunter (not astral hunter) and drop your dragon totem.

      solves most problems. (not all) but most.
      Playing at GTArcade currently S349 - Raphangelo

      and wow, I didn't know I had R2Games account since 2012..

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      • #4
        some ppl miss a big point , not everyone use LE + nereida , but LE + dragon , the last one is the one which get hurt by SS alot

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        • #5
          Anyway more toys to play with and try things

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          • #6
            Originally posted by ohkitsune View Post
            some ppl miss a big point , not everyone use LE + nereida , but LE + dragon , the last one is the one which get hurt by SS alot
            Yeah, but that can be countered too with Max dragon totem + max evolved LE though, It's a long way for most, and it won't be a perfect strategy. There will still be ways to lower your rage, but hey everyone still got a shot with proper hero stats and a little bit of strategy here and there.
            Last edited by Freedom1987; 12-04-2014, 06:46 PM.

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            • #7
              tell me how many players can Max LE+NER?
              Low lvl Mystic at S77

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              • #8
                Originally posted by vhunter77 View Post
                tell me how many players can Max LE+NER?
                The info itself is valuable enough to keep in mind, and MAX LE is a must for single buffer rage loop. How many can? Not something I plan on predict, but I am working on mine.

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                • #9
                  Originally posted by TylerWin
                  Can I ask some question guys?
                  Why noone didn't gave a ** about this one here:


                  OR maybe about this:


                  But when totem actually came... all have awaken like there wasn't any cunter rage before. LOL...
                  This totem is not a problem till now. Use Astral hunter / Celestial Hunter... He will cast his skill once = from 2nd turn LE will already have more rage to ignore that totem. That's it.
                  with my analysis it needs divine hunter at least 50 rages buff.
                  so what enchant level of blessed stone that divine hunter gives 50 rages or more?

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                  • #10
                    Originally posted by ronnyouxia View Post
                    with my analysis it needs divine hunter at least 50 rages buff.
                    so what enchant level of blessed stone that divine hunter gives 50 rages or more?
                    +10 give 53 , maybe +9 give 50

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                    • #11
                      **stares blankly...blinks..waves at Tyler....

                      IGN: MizUndrstd
                      Server: s4
                      Guild: HelloKitty

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                      • #12
                        Originally posted by TylerWin
                        25 rage is enough to start irb from 2nd turn (having Nei in party). In that case Astral / Divine must have more agi than Nei.
                        If Astral / Celestial has more agi than LE = rage build won't be interrupted at all.
                        or maybe 2 rage booster should move before hitter skill i think.

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                        • #13
                          Originally posted by TylerWin
                          Can I ask some question guys?
                          Why noone didn't gave a ** about this one here:


                          OR maybe about this:


                          But when totem actually came... all have awaken like there wasn't any cunter rage before. LOL...
                          This totem is not a problem till now. Use Astral hunter / Celestial Hunter... He will cast his skill once = from 2nd turn LE will already have more rage to ignore that totem. That's it.


                          gemini need to hit first than do the 50% chance -25. most of out attack angel is below 10stars so, will miss main 90%, and might hit LE and other support. when against someone at 50-50, u are back to play by luck.
                          Low lvl Mystic at S77

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                          • #14
                            What level do you define MAX LE and MAX NE? are we talking LE+21, NE+18 or something more than that?

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                            • #15
                              Originally posted by Bigcgamer View Post
                              What level do you define MAX LE and MAX NE? are we talking LE+21, NE+18 or something more than that?
                              Lv12 skill for DM. Is what he defined as max. Only then a gold dragon can keep the rage running against a gold ss totem.

                              Basically he is theory crafting. I do not even know if there are more than a hand has fingers number of players can reach that before 2015 lol.

                              But yes. Theoritically thats the best solution and it keeps 3 striker/main/rage party running to lay havok on any and all in the path XD.
                              Last edited by uxu4n; 12-08-2014, 05:45 PM.
                              This is Eisia

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